don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so

This commit is contained in:
AzaezelX 2025-08-04 14:11:00 -05:00
parent 7fcdd03b50
commit 3cdbd4e87e
3 changed files with 16 additions and 6 deletions

View file

@ -108,6 +108,7 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
(numMipLevels == 0 || numMipLevels > 1)&&
!(depth > 0) )
{
if (numMipLevels == 5) Con::errorf("GFXD3D11TextureManager::_innerCreateTexture - numMipLevels == 5 found!");
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
bindFlags |= D3D11_BIND_RENDER_TARGET; // in order to automatically generate mips. Resource needs to be a rendertarget and shader resource
}