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skip mip calculation for non pow2 textures if it's not for a rendertarget
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@ -1418,7 +1418,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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{
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// If a texture is not power-of-2 in size for both dimensions, it must
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// have only 1 mip level.
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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inOutNumMips = profile->isRenderTarget() ? mFloor(mLog2(mMax(width, height))) + 1 : 1;
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}
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// Check format, and compatibility with texture profile requirements
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