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Update guiTypes.h
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@ -385,6 +385,7 @@ public:
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ColorI mFillColor; ///< Fill color, this is used to fill the bounds of the control if it is opaque
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ColorI mFillColor; ///< Fill color, this is used to fill the bounds of the control if it is opaque
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ColorI mFillColorHL; ///< This is used instead of mFillColor if the object is highlighted
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ColorI mFillColorHL; ///< This is used instead of mFillColor if the object is highlighted
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ColorI mFillColorNA; ///< This is used instead of mFillColor if the object is not active or disabled
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ColorI mFillColorNA; ///< This is used instead of mFillColor if the object is not active or disabled
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ColorI mFillColorERR; ///< This is used instead of mFillColor if the object has an error or is invalid
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ColorI mFillColorSEL; ///< This is used instead of mFillColor if the object is selected
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ColorI mFillColorSEL; ///< This is used instead of mFillColor if the object is selected
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S32 mBorder; ///< For most controls, if mBorder is > 0 a border will be drawn, some controls use this to draw different types of borders however @see guiDefaultControlRender.cc
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S32 mBorder; ///< For most controls, if mBorder is > 0 a border will be drawn, some controls use this to draw different types of borders however @see guiDefaultControlRender.cc
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