From a61be8783aa291feb322e7b3ad5631eda24a8537 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Fri, 24 Oct 2014 09:17:48 +1100 Subject: [PATCH 1/3] New Physics doc group. --- Engine/source/T3D/rigidShape.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/rigidShape.cpp b/Engine/source/T3D/rigidShape.cpp index f0545d054..c69396fde 100644 --- a/Engine/source/T3D/rigidShape.cpp +++ b/Engine/source/T3D/rigidShape.cpp @@ -92,7 +92,7 @@ ConsoleDocClass( RigidShapeData, "@see RigidShape\n" "@see ShapeBase\n\n" - "@ingroup Platform\n" + "@ingroup Physics\n" ); @@ -149,7 +149,7 @@ ConsoleDocClass( RigidShape, "@see RigidShapeData\n" "@see ShapeBase\n\n" - "@ingroup Platform\n" + "@ingroup Physics\n" ); From dc92d58692b067b719013c2a51a32d599f3bb6ec Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Tue, 4 Nov 2014 11:06:39 +1100 Subject: [PATCH 2/3] Update version.h --- Engine/source/app/version.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/app/version.h b/Engine/source/app/version.h index 963fd452e..9f68b2cbc 100644 --- a/Engine/source/app/version.h +++ b/Engine/source/app/version.h @@ -41,10 +41,10 @@ /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.). /// /// Version number is major * 1000 + minor * 100 + revision * 10. -#define TORQUE_GAME_ENGINE 3610 +#define TORQUE_GAME_ENGINE 3620 /// Human readable engine version string. -#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.1" +#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.2" /// Gets the engine version number. The version number is specified as a global in version.cc U32 getVersionNumber(); From e2435e39d02d3763d9b5daf1c4f00e300b75b2c4 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Tue, 4 Nov 2014 10:00:55 +1100 Subject: [PATCH 3/3] Update README with new links and version number. --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index be83ee28c..5aed4b20a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -Torque 3D v3.6.1 +Torque 3D v3.6.2 ================ MIT Licensed Open Source version of [Torque 3D](http://www.garagegames.com/products/torque-3d) from [GarageGames](http://www.garagegames.com) @@ -21,7 +21,9 @@ Pre-compiled Version In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself: -* [Complete Torque 3D 3.6.1 zip package](http://mit.garagegames.com/Torque3D-3-6-1.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates. +* [Torque 3D 3.6 Full template](http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip), which contains precompiled binaries. +* [Complete Torque 3D 3.6 zip package](http://mit.garagegames.com/Torque3D-3-6-1.zip) containing the contents of this repository. +* [Windows binaries for 3.6.2](https://github.com/GarageGames/Torque3D/releases/tag/v3.6.2) which you can drop into your existing script projects. * [Torque 3D Project Manager v2.1](http://mit.garagegames.com/T3DProjectManager-2-1.zip) on its own for use in your T3D forks. If you're looking for an older release see the [Torque 3D Archive](https://github.com/GarageGames/Torque3D/wiki/Torque-3D-Archive)