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https://github.com/TorqueGameEngines/Torque3D.git
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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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parent
394d87cd54
commit
38c8e52c1d
68 changed files with 1511 additions and 529 deletions
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@ -488,9 +488,9 @@ ConsoleMethod(Settings, findFirstValue, const char*, 2, 5, "settingObj.findFirst
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if( argc == 3 )
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return object->findFirstValue( argv[2] );
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else if( argc == 4 )
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return object->findFirstValue( argv[2], argv[3] );
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return object->findFirstValue( argv[2], dAtob(argv[3]) );
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else if( argc == 5 )
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return object->findFirstValue( argv[2], argv[3], argv[4] );
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return object->findFirstValue( argv[2], dAtob(argv[3]), dAtob(argv[4]) );
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else
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return "";
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}
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@ -691,8 +691,8 @@ ConsoleMethod(Settings, remove, void, 3, 4, "settingObj.remove(settingName, incl
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}
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else if(argc == 4)
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{
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object->remove( argv[2], argv[3] );
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object->remove( argv[2], argv[3] );
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object->remove( argv[2], dAtob(argv[3]) );
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object->remove( argv[2], dAtob(argv[3]) );
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}
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}
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@ -566,7 +566,7 @@ ConsoleMethod( UndoManager, pushCompound, const char*, 2, 3, "( string name=\"\"
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{
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String name;
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if( argc > 2 )
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name = argv[ 2 ];
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name = (String)argv[ 2 ];
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CompoundUndoAction* action = object->pushCompound( name );
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if( !action )
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