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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -145,7 +145,7 @@ ConsoleFunction( enumColladaForImport, bool, 3, 3,
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// Check if a cached DTS is available => no need to import the collada file
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// if we can load the DTS instead
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Torque::Path path(argv[1]);
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Torque::Path path((const char*)argv[1]);
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if (ColladaShapeLoader::canLoadCachedDTS(path))
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return false;
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