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https://github.com/TorqueGameEngines/Torque3D.git
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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -1746,7 +1746,8 @@ static ConsoleDocFragment _ActionMapbind2(
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ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier spec, mod...], command )"
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"@hide")
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{
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return object->processBind( argc - 2, argv + 2, NULL );
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StringStackWrapper args(argc - 2, argv + 2);
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return object->processBind( args.count(), args, NULL );
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}
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static ConsoleDocFragment _ActionMapbindObj1(
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@ -1801,7 +1802,9 @@ ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier spec
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return false;
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}
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return object->processBind( argc - 3, argv + 2, simObject );
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StringStackWrapper args(argc - 3, argv + 2);
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return object->processBind( args.count(), args, simObject );
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}
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//------------------------------------------------------------------------------
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