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https://github.com/TorqueGameEngines/Torque3D.git
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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -465,7 +465,7 @@ ConsoleFunction( addMaterialMapping, void, 3, 3, "(string texName, string matNam
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"block or interior surface using the associated texture.\n\n"
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"@ingroup Materials")
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{
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MATMGR->mapMaterial(argv[1],argv[2]);
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MATMGR->mapMaterial((const char*)argv[1],(const char*)argv[2]);
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}
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ConsoleFunction( getMaterialMapping, const char*, 2, 2, "(string texName)\n"
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@ -474,7 +474,7 @@ ConsoleFunction( getMaterialMapping, const char*, 2, 2, "(string texName)\n"
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"@param texName Name of the texture\n\n"
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"@ingroup Materials")
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{
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return MATMGR->getMapEntry(argv[1]).c_str();
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return MATMGR->getMapEntry((const char*)argv[1]).c_str();
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}
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ConsoleFunction( dumpMaterialInstances, void, 1, 1,
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