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https://github.com/TorqueGameEngines/Torque3D.git
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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -83,10 +83,9 @@ ConsoleMethod( GuiFilterCtrl, setValue, void, 3, 20, "(f1, f2, ...)"
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{
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Filter filter;
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argc -= 2;
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argv += 2;
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StringStackWrapper args(argc - 2, argv + 2);
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filter.set(argc, argv);
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filter.set(args.count(), args);
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object->set(filter);
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}
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@ -63,5 +63,5 @@ void GuiVariableInspector::loadVars( String searchStr )
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ConsoleMethod( GuiVariableInspector, loadVars, void, 3, 3, "loadVars( searchString )" )
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{
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object->loadVars( argv[2] );
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object->loadVars( (const char*)argv[2] );
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}
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