Beginnings of the "pass everything using a native type wrapper" console code.

- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
This commit is contained in:
James Urquhart 2012-09-23 09:59:48 +01:00
parent 394d87cd54
commit 38c8e52c1d
68 changed files with 1511 additions and 529 deletions

View file

@ -308,7 +308,7 @@ void GuiControl::initPersistFields()
//-----------------------------------------------------------------------------
bool GuiControl::processArguments(S32 argc, const char **argv)
bool GuiControl::processArguments(S32 argc, ConsoleValueRef *argv)
{
// argv[0] - The GuiGroup to add this control to when it's created.
// this is an optional parameter that may be specified at

View file

@ -330,7 +330,7 @@ class GuiControl : public SimGroup
GuiControl();
virtual ~GuiControl();
virtual bool processArguments(S32 argc, const char **argv);
virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
static void initPersistFields();
static void consoleInit();