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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -308,7 +308,7 @@ void GuiControl::initPersistFields()
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//-----------------------------------------------------------------------------
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bool GuiControl::processArguments(S32 argc, const char **argv)
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bool GuiControl::processArguments(S32 argc, ConsoleValueRef *argv)
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{
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// argv[0] - The GuiGroup to add this control to when it's created.
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// this is an optional parameter that may be specified at
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@ -330,7 +330,7 @@ class GuiControl : public SimGroup
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GuiControl();
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virtual ~GuiControl();
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virtual bool processArguments(S32 argc, const char **argv);
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virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
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static void initPersistFields();
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static void consoleInit();
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