Beginnings of the "pass everything using a native type wrapper" console code.

- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
This commit is contained in:
James Urquhart 2012-09-23 09:59:48 +01:00
parent 394d87cd54
commit 38c8e52c1d
68 changed files with 1511 additions and 529 deletions

View file

@ -214,7 +214,7 @@ class SimSet: public SimObject
/// @}
void callOnChildren( const String &method, S32 argc, const char *argv[], bool executeOnChildGroups = true );
void callOnChildren( const String &method, S32 argc, ConsoleValueRef argv[], bool executeOnChildGroups = true );
/// Return the number of objects in this set as well as all sets that are contained
/// in this set and its children.
@ -434,7 +434,7 @@ class SimGroup: public SimSet
virtual SimObject* findObject(const char* name);
virtual void onRemove();
virtual bool processArguments( S32 argc, const char** argv );
virtual bool processArguments( S32 argc, ConsoleValueRef *argv );
DECLARE_CONOBJECT( SimGroup );
};