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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -214,7 +214,7 @@ class SimSet: public SimObject
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/// @}
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void callOnChildren( const String &method, S32 argc, const char *argv[], bool executeOnChildGroups = true );
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void callOnChildren( const String &method, S32 argc, ConsoleValueRef argv[], bool executeOnChildGroups = true );
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/// Return the number of objects in this set as well as all sets that are contained
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/// in this set and its children.
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@ -434,7 +434,7 @@ class SimGroup: public SimSet
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virtual SimObject* findObject(const char* name);
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virtual void onRemove();
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virtual bool processArguments( S32 argc, const char** argv );
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virtual bool processArguments( S32 argc, ConsoleValueRef *argv );
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DECLARE_CONOBJECT( SimGroup );
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};
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