Beginnings of the "pass everything using a native type wrapper" console code.

- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
This commit is contained in:
James Urquhart 2012-09-23 09:59:48 +01:00
parent 394d87cd54
commit 38c8e52c1d
68 changed files with 1511 additions and 529 deletions

View file

@ -58,7 +58,7 @@ class SimPersistSet : public SimSet
// SimSet.
virtual void addObject( SimObject* );
virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
virtual bool processArguments( S32 argc, const char** argv );
virtual bool processArguments( S32 argc, ConsoleValueRef *argv );
DECLARE_CONOBJECT( SimPersistSet );
DECLARE_CATEGORY( "Console" );