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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -138,20 +138,20 @@ ConsoleDocFragment _spawnObject1(
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ConsoleFunction(spawnObject, S32, 3, 6, "spawnObject(class [, dataBlock, name, properties, script])"
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"@hide")
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{
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String spawnClass(argv[1]);
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String spawnClass((String)argv[1]);
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String spawnDataBlock;
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String spawnName;
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String spawnProperties;
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String spawnScript;
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if (argc >= 3)
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spawnDataBlock = argv[2];
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spawnDataBlock = (String)argv[2];
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if (argc >= 4)
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spawnName = argv[3];
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spawnName = (String)argv[3];
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if (argc >= 5)
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spawnProperties = argv[4];
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spawnProperties = (String)argv[4];
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if (argc >= 6)
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spawnScript = argv[5];
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spawnScript = (String)argv[5];
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SimObject* spawnObject = Sim::spawnObject(spawnClass, spawnDataBlock, spawnName, spawnProperties, spawnScript);
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