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Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
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68 changed files with 1511 additions and 529 deletions
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@ -62,7 +62,7 @@ protected:
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/// Internal callMethod : Actually does component notification and script method execution
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/// @attention This method does some magic to the argc argv to make Con::execute act properly
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/// as such it's internal and should not be exposed or used except by this class
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virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
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virtual const char* _callMethod( U32 argc, ConsoleValueRef argv[], bool callThis = true );
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public:
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@ -75,7 +75,7 @@ public:
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#endif
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/// Call Method
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virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
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virtual const char* callMethodArgList( U32 argc, ConsoleValueRef argv[], bool callThis = true );
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/// Call Method format string
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const char* callMethod( S32 argc, const char* methodName, ... );
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