Beginnings of the "pass everything using a native type wrapper" console code.

- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
This commit is contained in:
James Urquhart 2012-09-23 09:59:48 +01:00
parent 394d87cd54
commit 38c8e52c1d
68 changed files with 1511 additions and 529 deletions

View file

@ -62,7 +62,7 @@ protected:
/// Internal callMethod : Actually does component notification and script method execution
/// @attention This method does some magic to the argc argv to make Con::execute act properly
/// as such it's internal and should not be exposed or used except by this class
virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
virtual const char* _callMethod( U32 argc, ConsoleValueRef argv[], bool callThis = true );
public:
@ -75,7 +75,7 @@ public:
#endif
/// Call Method
virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
virtual const char* callMethodArgList( U32 argc, ConsoleValueRef argv[], bool callThis = true );
/// Call Method format string
const char* callMethod( S32 argc, const char* methodName, ... );