mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets Updates the material asset inspector field to follow the current standard Updates prototyping material assets to correctly have materialDefinitionName assigned Fixed material asset import step to properly assign materialDefinitionName Fixed typo in material editor icon name Added logic to editAsset function call so it can also parse assetIds Changed DefaultEditorLevel to utilize FloorGray material Adds proper NoMaterial asset for fallback purposes
This commit is contained in:
parent
302a64edd1
commit
388a700a53
26 changed files with 279 additions and 127 deletions
|
|
@ -42,9 +42,7 @@
|
|||
#include "gfx/gfxDevice.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GUI_INSPECTOR_TYPES_H_
|
||||
#include "gui/editor/guiInspectorTypes.h"
|
||||
#endif
|
||||
|
||||
#include "materials/matTextureTarget.h"
|
||||
#include "materials/materialDefinition.h"
|
||||
|
|
@ -77,6 +75,9 @@ public:
|
|||
|
||||
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
|
||||
|
||||
static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName);
|
||||
static bool getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
|
||||
|
||||
/// Declare Console Object.
|
||||
DECLARE_CONOBJECT(MaterialAsset);
|
||||
|
||||
|
|
@ -89,26 +90,32 @@ protected:
|
|||
};
|
||||
|
||||
DefineConsoleType(TypeMaterialAssetPtr, MaterialAsset)
|
||||
DefineConsoleType(TypeMaterialAssetId, String)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TypeAssetId GuiInspectorField Class
|
||||
//-----------------------------------------------------------------------------
|
||||
class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorField
|
||||
class GuiInspectorTypeMaterialAssetPtr : public GuiInspectorTypeFileName
|
||||
{
|
||||
typedef GuiInspectorField Parent;
|
||||
typedef GuiInspectorTypeFileName Parent;
|
||||
public:
|
||||
|
||||
GuiControl* mMatEdContainer;
|
||||
GuiBitmapButtonCtrl *mMatPreviewButton;
|
||||
GuiTextEditCtrl *mMatAssetIdTxt;
|
||||
GuiBitmapButtonCtrl* mEditButton;
|
||||
|
||||
DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
|
||||
static void consoleInit();
|
||||
|
||||
virtual GuiControl* constructEditControl();
|
||||
virtual bool updateRects();
|
||||
virtual bool resize(const Point2I& newPosition, const Point2I& newExtent);
|
||||
void setMaterialAsset(String assetId);
|
||||
};
|
||||
|
||||
class GuiInspectorTypeMaterialAssetId : public GuiInspectorTypeMaterialAssetPtr
|
||||
{
|
||||
typedef GuiInspectorTypeMaterialAssetPtr Parent;
|
||||
public:
|
||||
|
||||
DECLARE_CONOBJECT(GuiInspectorTypeMaterialAssetId);
|
||||
static void consoleInit();
|
||||
};
|
||||
|
||||
#endif // _ASSET_BASE_H_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue