Merge branch 'GroundPlaneAssetify' of https://github.com/Areloch/Torque3D into Preview4_0

This commit is contained in:
Areloch 2020-12-18 14:12:54 -06:00
commit 3821ddd15a
20 changed files with 276 additions and 124 deletions

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="DetailBlue"
scriptFile="@assetFile=DetailBlue.cs"
materialDefinitionName="DetailBlue"
imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="FloorGray"
scriptFile="@assetFile=FloorGray.cs"
materialDefinitionName="FloorGray"
imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="InteractiveRed"
scriptFile="@assetFile=InteractiveRed.cs"
materialDefinitionName="InteractiveRed"
imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="NatureBrown"
scriptFile="@assetFile=NatureBrown.cs"
materialDefinitionName="NatureBrown"
imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="NatureGreen"
scriptFile="@assetFile=NatureGreen.cs"
materialDefinitionName="NatureGreen"
imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="NullPink"
scriptFile="@assetFile=NullPink.cs"
materialDefinitionName="NullPink"
imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="TrimYellow"
scriptFile="@assetFile=TrimYellow.cs"
materialDefinitionName="TrimYellow"
imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="WallOrange"
scriptFile="@assetFile=WallOrange.cs"
materialDefinitionName="WallOrange"
imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="WaterBlue"
scriptFile="@assetFile=WaterBlue.cs"
materialDefinitionName="WaterBlue"
imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />

View file

@ -3,5 +3,6 @@
canSaveDynamicFields="true"
AssetName="kork_chan"
scriptFile="@assetFile=kork_chan.cs"
materialDefinitionName="kork_chan"
imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />