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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 05:50:31 +00:00
follow up to asset data management
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parent
74638c0f2c
commit
34a8e5ef52
3 changed files with 63 additions and 34 deletions
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@ -149,7 +149,7 @@ SoundAsset::SoundAsset()
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mSubtitleString = StringTable->EmptyString();
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mLoadedState = AssetErrCode::NotLoaded;
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mPreload = false;
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mPreload = true;
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// SFX description inits
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// reverb is useless here, reverb is inacted on listener.
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mProfileDesc.mPitch = 1;
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@ -164,10 +164,17 @@ SoundAsset::SoundAsset()
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mProfileDesc.mConeOutsideAngle = 360;
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mProfileDesc.mConeOutsideVolume = 1;
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mProfileDesc.mRolloffFactor = -1.0f;
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mProfileDesc.mFadeInTime = 0.0f;
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mProfileDesc.mFadeOutTime = 0.0f;
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mProfileDesc.mFadeLoops = false;
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mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
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mProfileDesc.mStreamPacketSize = 8;
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mProfileDesc.mStreamReadAhead = 3;
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mProfileDesc.mPriority = 1.0f;
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mProfileDesc.mSourceGroup = NULL;
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mProfileDesc.mFadeInEase = EaseF();
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mProfileDesc.mReverb = SFXSoundReverbProperties();
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dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
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mIsPlaylist = false;
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mPlaylist.mNumSlotsToPlay = SFXPlayList::SFXPlaylistSettings::NUM_SLOTS;
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@ -182,6 +189,15 @@ SoundAsset::SoundAsset()
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SoundAsset::~SoundAsset()
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{
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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if(mSFXProfile[i].isProperlyAdded() && !mSFXProfile[i].isDeleted())
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mSFXProfile[i].unregisterObject();
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}
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if (mPlaylist.isProperlyAdded() && !mPlaylist.isDeleted())
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mPlaylist.unregisterObject();
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}
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//-----------------------------------------------------------------------------
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@ -353,6 +369,7 @@ void SoundAsset::onAssetRefresh(void)
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mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
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}
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}
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U32 SoundAsset::load()
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@ -372,6 +389,8 @@ U32 SoundAsset::load()
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numSlots++;
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}
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if (mProfileDesc.mSourceGroup == NULL)
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mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
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if (numSlots > 1)
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{
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@ -391,16 +410,14 @@ U32 SoundAsset::load()
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return mLoadedState;
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}
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else
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{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
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if (mProfileDesc.mSourceGroup == NULL)
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mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
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{
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SFXProfile* trackProfile = new SFXProfile();
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trackProfile->setDescription(&mProfileDesc);
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trackProfile->setSoundFileName(mSoundPath[i]);
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trackProfile->setPreload(mPreload);
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trackProfile->getBuffer();
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mSFXProfile[i] = *trackProfile;
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mSFXProfile[i].registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
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mPlaylist.mSlots.mTrack[i] = trackProfile;
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@ -409,6 +426,7 @@ U32 SoundAsset::load()
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}
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mPlaylist.setDescription(&mProfileDesc);
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mPlaylist.registerObject(String::ToString("%s_playlist", getAssetName()).c_str());
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}
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else
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{
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@ -424,15 +442,12 @@ U32 SoundAsset::load()
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return mLoadedState;
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}
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else
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{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
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if (mProfileDesc.mSourceGroup == NULL)
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mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
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{
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mSFXProfile[0].setDescription(&mProfileDesc);
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mSFXProfile[0].setSoundFileName(mSoundPath[0]);
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mSFXProfile[0].setPreload(mPreload);
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//give it a nudge to preload if required
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mSFXProfile[0].getBuffer();
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mSFXProfile[0].registerObject(String::ToString("%s_profile", getAssetName()).c_str());
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}
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}
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