mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
677 lines
28 KiB
C++
677 lines
28 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SOUND_ASSET_H
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#include "SoundAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef _SFXSOURCE_H_
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#include "sfx/sfxSource.h"
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#endif
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#ifndef _SFXPROFILE_H_
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#include "sfx/sfxProfile.h"
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#endif // !_SFXPROFILE_H_
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "sfx/sfxTypes.h"
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#include "SoundAssetInspectors.h"
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#include "console/typeValidators.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(SoundAsset);
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ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeSoundAssetPtr)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeSoundAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeSoundAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeSoundAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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const String SoundAsset::mErrCodeStrings[] =
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{
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"BadProfile",
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"BadDescription",
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"BadBufferData",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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SoundAsset::SoundAsset()
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: AssetBase()
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{
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dMemset(mPlaylist.mSlots.mReplayMode, 0, sizeof(mPlaylist.mSlots.mReplayMode));
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dMemset(mPlaylist.mSlots.mTransitionIn, 0, sizeof(mPlaylist.mSlots.mTransitionIn));
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dMemset(mPlaylist.mSlots.mRepeatCount, 0, sizeof(mPlaylist.mSlots.mRepeatCount));
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dMemset(mPlaylist.mSlots.mState, 0, sizeof(mPlaylist.mSlots.mState));
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dMemset(mPlaylist.mSlots.mTrack, 0, sizeof(mPlaylist.mSlots.mTrack));
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dMemset(mPlaylist.mSlots.mStateMode, 0, sizeof(mPlaylist.mSlots.mStateMode));
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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mSoundFile[i] = StringTable->EmptyString();
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mSoundPath[i] = StringTable->EmptyString();
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mPlaylist.mSlots.mTransitionOut[i] = SFXPlayList::TRANSITION_Wait;
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mPlaylist.mSlots.mVolumeScale.mValue[i] = 1.f;
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mPlaylist.mSlots.mPitchScale.mValue[i] = 1.f;
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mPlaylist.mSlots.mFadeTimeIn.mValue[i] = -1.f; // Don't touch by default.
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mPlaylist.mSlots.mFadeTimeOut.mValue[i] = -1.f; // Don't touch by default.
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mPlaylist.mSlots.mMinDistance.mValue[i] = -1.f; // Don't touch by default.
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mPlaylist.mSlots.mMaxDistance.mValue[i] = -1.f; // Don't touch by default.
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}
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mSubtitleString = StringTable->EmptyString();
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mLoadedState = AssetErrCode::NotLoaded;
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mPreload = true;
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// SFX description inits
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// reverb is useless here, reverb is inacted on listener.
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mProfileDesc.mPitch = 1;
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mProfileDesc.mVolume = 1;
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mProfileDesc.mIs3D = false;
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mProfileDesc.mIsLooping = false;
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mProfileDesc.mIsStreaming = false;
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mProfileDesc.mUseHardware = false;
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mProfileDesc.mMinDistance = 1;
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mProfileDesc.mMaxDistance = 100;
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mProfileDesc.mConeInsideAngle = 360;
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mProfileDesc.mConeOutsideAngle = 360;
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mProfileDesc.mConeOutsideVolume = 1;
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mProfileDesc.mRolloffFactor = -1.0f;
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mProfileDesc.mFadeInTime = 0.0f;
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mProfileDesc.mFadeOutTime = 0.0f;
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mProfileDesc.mFadeLoops = false;
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mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
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mProfileDesc.mStreamPacketSize = 8;
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mProfileDesc.mStreamReadAhead = 3;
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mProfileDesc.mPriority = 1.0f;
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mProfileDesc.mSourceGroup = NULL;
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mProfileDesc.mFadeInEase = EaseF();
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mProfileDesc.mReverb = SFXSoundReverbProperties();
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dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
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mIsPlaylist = false;
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mPlaylist.mNumSlotsToPlay = SFXPlayList::SFXPlaylistSettings::NUM_SLOTS;
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mPlaylist.mRandomMode = SFXPlayList::RANDOM_NotRandom;
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mPlaylist.mTrace = false;
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mPlaylist.mLoopMode = SFXPlayList::LOOP_All;
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mPlaylist.mActiveSlots = 1;
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}
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//-----------------------------------------------------------------------------
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SoundAsset::~SoundAsset()
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{
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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if(mSFXProfile[i].isProperlyAdded() && !mSFXProfile[i].isDeleted())
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mSFXProfile[i].unregisterObject();
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}
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if (mPlaylist.isProperlyAdded() && !mPlaylist.isDeleted())
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mPlaylist.unregisterObject();
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}
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//-----------------------------------------------------------------------------
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void SoundAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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addGroup("SoundSlots");
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addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
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addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
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&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
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addField("replay", TYPEID< SFXPlayList::EReplayMode >(), Offset(mPlaylist.mSlots.mReplayMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Behavior when an already playing sound is encountered on this slot from a previous cycle.\n"
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"Each slot can have an arbitrary number of sounds playing on it from previous cycles. This field determines "
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"how SFXController will handle these sources.");
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addField("transitionIn", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionIn, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Behavior when moving into this slot.\n"
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"After the delayIn time has expired (if any), this slot determines what the controller "
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"will do before actually playing the slot.");
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addField("transitionOut", TYPEID< SFXPlayList::ETransitionMode >(), Offset(mPlaylist.mSlots.mTransitionOut, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Behavior when moving out of this slot.\n"
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"After the #detailTimeOut has expired (if any), this slot determines what the controller "
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"will do before moving on to the next slot.");
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addFieldV("delayTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeIn.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Seconds to wait after moving into slot before #transitionIn.");
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addField("delayTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeIn.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #delayTimeIn.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("delayTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mDelayTimeOut.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Seconds to wait before moving out of slot after #transitionOut.");
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addField("delayTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mDelayTimeOut.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #delayTimeOut.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("fadeTimeIn", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeIn.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Seconds to fade sound in (-1 to use the track's own fadeInTime.)\n"
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"@see SFXDescription::fadeTimeIn");
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addField("fadeTimeInVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeIn.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #fadeInTime.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("fadeTimeOut", TypeRangedF32, Offset(mPlaylist.mSlots.mFadeTimeOut.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Seconds to fade sound out (-1 to use the track's own fadeOutTime.)\n"
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"@see SFXDescription::fadeTimeOut");
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addField("fadeTimeOutVariance", TypePoint2F, Offset(mPlaylist.mSlots.mFadeTimeOut.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #fadeOutTime\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("referenceDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMinDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"@c referenceDistance to set for 3D sounds in this slot (<1 to use @c referenceDistance of track's own description).\n"
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"@see SFXDescription::referenceDistance");
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addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #referenceDistance.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
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"@see SFXDescription::maxDistance");
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addField("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #maxDistance.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Scale factor to apply to volume of sounds played on this list slot.\n"
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"This value will scale the actual volume level set on the track assigned to the slot, i.e. a value of 0.5 will "
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"cause the track to play at half-volume.");
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addField("volumeScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mVolumeScale.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #volumeScale.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("pitchScale", TypeRangedF32, Offset(mPlaylist.mSlots.mPitchScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Scale factor to apply to pitch of sounds played on this list slot.\n"
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"This value will scale the actual pitch set on the track assigned to the slot, i.e. a value of 0.5 will "
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"cause the track to play at half its assigned speed.");
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addField("pitchScaleVariance", TypePoint2F, Offset(mPlaylist.mSlots.mPitchScale.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Bounds on randomization of #pitchScale.\n\n"
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"@ref SFXPlayList_randomization\n");
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addFieldV("repeatCount", TypeRangedS32, Offset(mPlaylist.mSlots.mRepeatCount, SoundAsset), &CommonValidators::PositiveInt, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Number of times to loop this slot.");
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addField("state", TypeSFXStateName, Offset(mPlaylist.mSlots.mState, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"State that must be active for this slot to play.\n\n"
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"@ref SFXPlayList_states");
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addField("stateMode", TYPEID< SFXPlayList::EStateMode >(), Offset(mPlaylist.mSlots.mStateMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
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"Behavior when assigned state is deactivated while slot is playing.\n\n"
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"@ref SFXPlayList_states");
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endArray("slots");
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endGroup("SoundSlots");
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addGroup("General Profile");
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addFieldV("pitchAdjust", TypeRangedF32, Offset(mProfileDesc.mPitch, SoundAsset), &CommonValidators::PositiveFloat, "Adjustment of the pitch value 1 is default.");
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addFieldV("volumeAdjust", TypeRangedF32, Offset(mProfileDesc.mVolume, SoundAsset), &CommonValidators::PositiveFloat, "Adjustment to the volume.");
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addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
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addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
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// if streaming, a default packet size should be chosen for all sounds.
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addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
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//....why?
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addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
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addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
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addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
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endGroup("General Profile");
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addGroup("Fading");
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addFieldV("fadeInTime", TypeRangedF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), &CommonValidators::PositiveFloat, "Number of seconds to gradually fade in volume from zero when playback starts.");
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addFieldV("fadeOutTime", TypeRangedF32, Offset(mProfileDesc.mFadeOutTime, SoundAsset), &CommonValidators::PositiveFloat, "Number of seconds to gradually fade out volume down to zero when playback is stopped or paused.");
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addField("fadeInEase", TypeEaseF, Offset(mProfileDesc.mFadeInEase, SoundAsset), "Easing curve for fade-in transition.");
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addField("fadeOutEase", TypeEaseF, Offset(mProfileDesc.mFadeOutEase, SoundAsset), "Easing curve for fade-out transition.");
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addField("fadeLoops", TypeBool, Offset(mProfileDesc.mFadeLoops, SoundAsset), "Fade each cycle of a loop in and/or out; otherwise only fade-in first cycle.");
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endGroup("Fading");
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addGroup("3D");
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addFieldV("minDistance", TypeRangedF32, Offset(mProfileDesc.mMinDistance, SoundAsset), &CommonValidators::PositiveFloat, "Minimum distance for sound.");
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addFieldV("maxDistance", TypeRangedF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), &CommonValidators::PositiveFloat, "Max distance for sound.");
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addFieldV("coneInsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone inside angle.");
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addFieldV("coneOutsideAngle", TypeRangedS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), &CommonValidators::S32_PosDegreeRange, "Cone outside angle.");
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addFieldV("coneOutsideVolume", TypeRangedF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), &CommonValidators::NormalizedFloat, "Cone outside volume.");
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addFieldV("rolloffFactor", TypeRangedF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), &CommonValidators::NegDefaultF32, "Rolloff factor.");
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addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
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endGroup("3D");
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addGroup("Playlist settings");
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addField("random", TYPEID< SFXPlayList::ERandomMode >(), Offset(mPlaylist.mRandomMode, SoundAsset), "Slot playback order randomization pattern.");
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addField("loopMode", TYPEID< SFXPlayList::ELoopMode >(), Offset(mPlaylist.mLoopMode, SoundAsset), "Behavior when description has looping enabled.");
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addFieldV("numSlotsToPlay", TypeRangedS32, Offset(mPlaylist.mNumSlotsToPlay, SoundAsset), &playlistSlotRange, "Number of slots to play.");
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addField("trace", TypeBool, Offset(mPlaylist.mTrace, SoundAsset), "Enable/disable execution tracing for this playlist (local only).");
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endGroup("Playlist settings");
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}
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//------------------------------------------------------------------------------
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void SoundAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void SoundAsset::initializeAsset(void)
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{
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Parent::initializeAsset();
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for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
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{
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if (i == 0 && mSoundFile[i] == StringTable->EmptyString())
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return;
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if (mSoundFile[i] == StringTable->EmptyString())
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break;
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mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
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if (!Torque::FS::IsFile(mSoundPath[i]))
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Con::errorf("SoundAsset::initializeAsset (%s)[%d] could not find %s!", getAssetName(), i, mSoundPath[i]);
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}
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}
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void SoundAsset::_onResourceChanged(const Torque::Path &path)
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{
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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if (path != Torque::Path(mSoundPath[i]))
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return;
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}
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refreshAsset();
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}
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void SoundAsset::onAssetRefresh(void)
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{
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for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
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{
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if (i == 0 && mSoundFile[i] == StringTable->EmptyString())
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return;
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if (mSoundFile[i] == StringTable->EmptyString())
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break;
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mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
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}
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}
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U32 SoundAsset::load()
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{
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if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
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|
|
|
// find out how many active slots we have.
|
|
U32 numSlots = 0;
|
|
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
|
|
{
|
|
if (i == 0 && mSoundPath[i] == StringTable->EmptyString())
|
|
return false;
|
|
|
|
if (mSoundPath[i] == StringTable->EmptyString())
|
|
break;
|
|
|
|
numSlots++;
|
|
}
|
|
|
|
if (mProfileDesc.mSourceGroup == NULL)
|
|
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
|
|
|
|
if (numSlots > 1)
|
|
{
|
|
mIsPlaylist = true;
|
|
|
|
for (U32 i = 0; i < numSlots; i++)
|
|
{
|
|
if (mSoundPath[i])
|
|
{
|
|
if (!Torque::FS::IsFile(mSoundPath[i]))
|
|
{
|
|
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[i]);
|
|
mLoadedState = BadFileReference;
|
|
mSFXProfile[i].setDescription(NULL);
|
|
mSFXProfile[i].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
|
|
mSFXProfile[i].setPreload(false);
|
|
return mLoadedState;
|
|
}
|
|
else
|
|
{
|
|
SFXProfile* trackProfile = new SFXProfile();
|
|
trackProfile->setDescription(&mProfileDesc);
|
|
trackProfile->setSoundFileName(mSoundPath[i]);
|
|
trackProfile->setPreload(mPreload);
|
|
|
|
mSFXProfile[i] = *trackProfile;
|
|
mSFXProfile[i].registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
|
|
|
|
mPlaylist.mSlots.mTrack[i] = trackProfile;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
mPlaylist.setDescription(&mProfileDesc);
|
|
mPlaylist.registerObject(String::ToString("%s_playlist", getAssetName()).c_str());
|
|
}
|
|
else
|
|
{
|
|
if (mSoundPath[0])
|
|
{
|
|
if (!Torque::FS::IsFile(mSoundPath[0]))
|
|
{
|
|
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[0]);
|
|
mLoadedState = BadFileReference;
|
|
mSFXProfile[0].setDescription(NULL);
|
|
mSFXProfile[0].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
|
|
mSFXProfile[0].setPreload(false);
|
|
return mLoadedState;
|
|
}
|
|
else
|
|
{
|
|
mSFXProfile[0].setDescription(&mProfileDesc);
|
|
mSFXProfile[0].setSoundFileName(mSoundPath[0]);
|
|
mSFXProfile[0].setPreload(mPreload);
|
|
|
|
mSFXProfile[0].registerObject(String::ToString("%s_profile", getAssetName()).c_str());
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
mChangeSignal.trigger();
|
|
mLoadedState = Ok;
|
|
return mLoadedState;
|
|
}
|
|
|
|
bool SoundAsset::_setSoundFile(void* object, const char* index, const char* data)
|
|
{
|
|
SoundAsset* pData = static_cast<SoundAsset*>(object);
|
|
|
|
U32 id = 0;
|
|
if (index)
|
|
id = dAtoui(index);
|
|
|
|
// Update.
|
|
pData->mSoundFile[id] = StringTable->insert(data, true);
|
|
if (pData->mSoundFile[id] == StringTable->EmptyString())
|
|
pData->mSoundPath[id] = StringTable->EmptyString();
|
|
|
|
// Refresh the asset.
|
|
pData->refreshAsset();
|
|
return true;
|
|
}
|
|
|
|
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
|
|
{
|
|
if (fileName == StringTable->EmptyString())
|
|
return StringTable->EmptyString();
|
|
|
|
StringTableEntry soundAssetId = StringTable->EmptyString();
|
|
|
|
AssetQuery query;
|
|
U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
|
|
if (foundCount != 0)
|
|
{
|
|
for (U32 i = 0; i < foundCount && soundAssetId == StringTable->EmptyString(); i++)
|
|
{
|
|
SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
|
|
if (soundAsset)
|
|
{
|
|
if (soundAsset->getSoundPath() == fileName)
|
|
soundAssetId = soundAsset->getAssetId();
|
|
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return soundAssetId;
|
|
}
|
|
|
|
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
|
|
{
|
|
(*soundAsset) = assetId;
|
|
|
|
if (soundAsset->notNull())
|
|
{
|
|
return (*soundAsset)->mLoadedState;
|
|
}
|
|
else
|
|
{
|
|
//Well that's bad, loading the fallback failed.
|
|
Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
|
|
return AssetErrCode::Failed;
|
|
}
|
|
}
|
|
|
|
U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
|
|
{
|
|
AssetQuery query;
|
|
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
|
|
if (foundAssetcount == 0)
|
|
{
|
|
//Well that's bad, loading the fallback failed.
|
|
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
|
|
return AssetErrCode::Failed;
|
|
}
|
|
else
|
|
{
|
|
for (U32 i = 0; i < foundAssetcount; i++)
|
|
{
|
|
SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
|
|
if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
|
|
{
|
|
soundAsset->setAssetId(query.mAssetList[i]);
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]);
|
|
return (*soundAsset)->mLoadedState;
|
|
}
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
|
|
}
|
|
}
|
|
|
|
//No good match
|
|
return AssetErrCode::Failed;
|
|
}
|
|
|
|
DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
|
|
{
|
|
return object->getSoundPath();
|
|
}
|
|
|
|
DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
|
|
"Plays the sound for this asset.\n"
|
|
"@return (sound plays).\n")
|
|
{
|
|
if (object->getSFXTrack())
|
|
{
|
|
MatrixF transform;
|
|
transform.setPosition(position);
|
|
SFXSource* source;
|
|
if (position == Point3F::Zero || !object->is3D())
|
|
source = SFX->playOnce(object->getSFXTrack());
|
|
else
|
|
source = SFX->playOnce(object->getSFXTrack(), &transform, NULL, -1);
|
|
|
|
if(source)
|
|
return source->getId();
|
|
else
|
|
return 0;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
|
|
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
|
|
"@return The AssetId of the associated asset, if any.")
|
|
{
|
|
return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
|
|
}
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
|
|
"@brief Inspector field type for Sounds\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeSoundAssetPtr::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
|
|
}
|
|
|
|
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
|
|
{
|
|
// Create base filename edit controls
|
|
GuiControl* retCtrl = Parent::constructEditControl();
|
|
if (retCtrl == NULL)
|
|
return retCtrl;
|
|
|
|
// Change filespec
|
|
char szBuffer[512];
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
|
|
getIdString());
|
|
mBrowseButton->setField("Command", szBuffer);
|
|
|
|
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
|
|
|
|
// Create "Open in Editor" button
|
|
mEditButton = new GuiBitmapButtonCtrl();
|
|
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
|
|
mEditButton->setField("Command", szBuffer);
|
|
|
|
char bitmapName[512] = "ToolsModule:SFXEmitter_image";
|
|
mEditButton->setBitmap(StringTable->insert(bitmapName));
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeSoundAssetPtr::updateRects()
|
|
{
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
|
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
|
|
|
|
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
|
|
if (mBrowseButton != NULL)
|
|
{
|
|
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
|
|
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
|
|
}
|
|
|
|
if (mEditButton != NULL)
|
|
{
|
|
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
|
|
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
|
|
}
|
|
|
|
return resized;
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
|
|
"@brief Inspector field type for Sounds\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeSoundAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
|
|
}
|
|
#endif
|