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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 23:59:30 +00:00
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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parent
265e64f6fc
commit
31d0eb16f8
21 changed files with 39 additions and 39 deletions
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@ -130,7 +130,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -141,7 +141,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -152,7 +152,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -163,7 +163,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -174,7 +174,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -185,7 +185,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = true;
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glElement.type = GL_UNSIGNED_BYTE;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -196,7 +196,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -207,7 +207,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_UNSIGNED_BYTE;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -221,7 +221,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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++texCoordIndex;
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