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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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parent
265e64f6fc
commit
31d0eb16f8
21 changed files with 39 additions and 39 deletions
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@ -77,11 +77,11 @@ _STRING_VALUE_LOOKUP_FXN(GFXStringBlendOp);
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#define INIT_LOOKUPTABLE( tablearray, enumprefix, type ) \
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for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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tablearray[i] = (type)GFX_UNINIT_VAL;
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tablearray[i] = (type)(uintptr_t)GFX_UNINIT_VAL;
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#define INIT_LOOKUPTABLE_EX( tablearray, enumprefix, type, typeTable ) \
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for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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{\
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tablearray[i] = (type)GFX_UNINIT_VAL;\
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tablearray[i] = (type)(uintptr_t)GFX_UNINIT_VAL;\
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typeTable[i] = &defaultStringValueLookup;\
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}
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@ -131,7 +131,7 @@ void GFXGLPrimitiveBuffer::finish()
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GLvoid* GFXGLPrimitiveBuffer::getBuffer()
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{
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// NULL specifies no offset into the hardware buffer
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return (GLvoid*)mBufferOffset;
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return (GLvoid*)(uintptr_t)mBufferOffset;
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}
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void GFXGLPrimitiveBuffer::zombify()
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@ -130,7 +130,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -141,7 +141,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -152,7 +152,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -163,7 +163,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -174,7 +174,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -185,7 +185,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = true;
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glElement.type = GL_UNSIGNED_BYTE;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -196,7 +196,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -207,7 +207,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_UNSIGNED_BYTE;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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}
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@ -221,7 +221,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
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glElement.normalized = false;
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glElement.type = GL_FLOAT;
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glElement.stride = vertexSize;
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glElement.pointerFirst = (void*)buffer;
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glElement.pointerFirst = (void*)(uintptr_t)buffer;
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buffer += element.getSizeInBytes();
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++texCoordIndex;
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