mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
48 lines
1.4 KiB
Smarty
48 lines
1.4 KiB
Smarty
# I release this sample under the MIT license: free for any use, provided
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# you hold me harmless from any such use you make, and you retain my
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# copyright on the actual sources.
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# Copyright 2005 Jon Watte.
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# This sets the option for how many instances of gcc we'll run at the
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# same time, one per CPU core in this case. This speeds up build time.
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# Adjust to your amount of cores.
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OPTIONS := --jobs=4
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DEPS :=
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LIB_TARGETS :=
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LIB_TARGETS_DEBUG :=
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SHARED_LIB_TARGETS :=
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SHARED_LIB_TARGETS_DEBUG :=
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APP_TARGETS :=
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APP_TARGETS_DEBUG :=
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all: debug release
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clean:
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rm -rf Release
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rm -rf Debug
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rm -rf {$libDir}/compiled/Make
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rm -f $(SHARED_LIB_TARGETS) $(SHARED_LIB_TARGETS_DEBUG)
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rm -f $(APP_TARGETS) $(APP_TARGETS_DEBUG)
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rm -f *.d
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.PHONY: all debug release clean
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{foreach item=project from=$projects}
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-include x {$project->name}
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{/foreach}
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-include x $(DEPS)
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# it's important that I specify the libs and apps targets
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# after they've actually been defined by the includes above.
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#
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release: $(LIB_TARGETS) $(SHARED_LIB_TARGETS) $(APP_TARGETS)
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@echo Built libraries: $(LIB_TARGETS)
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@echo Built shared libraries: $(SHARED_LIB_TARGETS)
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@echo Build apps: $(APP_TARGETS)
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debug: $(LIB_TARGETS_DEBUG) $(SHARED_LIB_TARGETS_DEBUG) $(APP_TARGETS_DEBUG)
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@echo Built libraries: $(LIB_TARGETS_DEBUG)
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@echo Built shared libraries: $(SHARED_LIB_TARGETS_DEBUG)
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@echo Build apps: $(APP_TARGETS_DEBUG)
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