add difFloatPi range validator

player:
apply to player min/max angle
allow fallingspeedthreshold to go negative
splashdata:
velocity, hieght, acceleration and startradius can all be negative
wrap material animation range from -1 to 1
This commit is contained in:
AzaezelX 2025-04-03 16:52:49 -05:00
parent 68f44c1596
commit 2d974cebf5
6 changed files with 12 additions and 10 deletions

View file

@ -638,8 +638,8 @@ void Material::updateTimeBasedParams()
for (U32 i = 0; i < MAX_STAGES; i++)
{
mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt;
mScrollOffset[i].x = mWrapF(mScrollOffset[i].x, 0.0, 1.0);
mScrollOffset[i].y = mWrapF(mScrollOffset[i].y, 0.0, 1.0);
mScrollOffset[i].x = mWrapF(mScrollOffset[i].x, -1.0, 1.0);
mScrollOffset[i].y = mWrapF(mScrollOffset[i].y, -1.0, 1.0);
mRotPos[i] = mWrapF((mRotPos[i] + (mRotSpeed[i] * dt)), 0.0, 360.0);
mWavePos[i] = mWrapF((mWavePos[i] + (mWaveFreq[i] * dt)), 0.0, 1.0);
}