add difFloatPi range validator

player:
apply to player min/max angle
allow fallingspeedthreshold to go negative
splashdata:
velocity, hieght, acceleration and startradius can all be negative
wrap material animation range from -1 to 1
This commit is contained in:
AzaezelX 2025-04-03 16:52:49 -05:00
parent 68f44c1596
commit 2d974cebf5
6 changed files with 12 additions and 10 deletions

View file

@ -101,6 +101,7 @@ namespace CommonValidators
{
FRangeValidator F32Range(F32_MIN_EX, F32_MAX);
FRangeValidator DirFloat(-1.0f, 1.0f);
FRangeValidator DirFloatPi(-M_PI_F, M_PI_F);
FRangeValidator NegDefaultF32(-1.0f, F32_MAX);
FRangeValidator PositiveFloat(0.0f, F32_MAX);
FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);

View file

@ -116,6 +116,7 @@ namespace CommonValidators
// Floats
extern FRangeValidator F32Range;
extern FRangeValidator DirFloat;
extern FRangeValidator DirFloatPi;
extern FRangeValidator NegDefaultF32;
extern FRangeValidator PositiveFloat;
extern FRangeValidator PositiveNonZeroFloat;