mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
This commit is contained in:
parent
74cc60508b
commit
2d55fcf1bc
2 changed files with 8 additions and 2 deletions
|
|
@ -274,6 +274,7 @@ void ImageAsset::loadImage()
|
||||||
|
|
||||||
mLoadedState = Ok;
|
mLoadedState = Ok;
|
||||||
mIsValidImage = true;
|
mIsValidImage = true;
|
||||||
|
mChangeSignal.trigger();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
mLoadedState = BadFileReference;
|
mLoadedState = BadFileReference;
|
||||||
|
|
|
||||||
|
|
@ -190,6 +190,11 @@ bool ScriptAsset::execScript()
|
||||||
if (handle)
|
if (handle)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||||
|
{
|
||||||
|
return Con::executeFile(mScriptPath, false, false);
|
||||||
|
}
|
||||||
|
Con::errorf("ScriptAsset:execScript() - Script asset must have a valid file to exec");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue