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won't be needing the flipflop after yesterdays alterations unless we also need to do up a blur pass, at which point the name wouldn't be apropriate anyway.
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1 changed files with 1 additions and 20 deletions
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@ -358,24 +358,5 @@ singleton PostEffect( reflectionProbeArrayPostFX )
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texture[0] = "#deferred";
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texture[1] = "#color";
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texture[2] = "#matinfo";
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texture[3] = "core/art/pbr/brdfTexture.dds";
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target = "AL_FormatToken";
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};
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singleton PostEffect( IBLFlipPostFX )
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{
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// Do not allow the selection effect to work in reflection
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// passes by default so we don't do the extra drawing.
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//allowReflectPass = false;
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renderTime = "PFXAfterBin";
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renderBin = "ProbeBin";
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renderPriority = 9998;
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isEnabled = true;
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shader = PFX_PassthruShader;
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stateBlock = PFX_DefaultStateBlock;
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texture[0] = "#iblBuffer";
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targetFormat = AL_FormatToken.format;
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texture[3] = "core/art/pbr/brdfTexture.dds";
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};
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