won't be needing the flipflop after yesterdays alterations unless we also need to do up a blur pass, at which point the name wouldn't be apropriate anyway.

This commit is contained in:
Azaezel 2019-02-18 17:11:04 -06:00
parent dc729b3cae
commit 2d0a09c07e

View file

@ -358,24 +358,5 @@ singleton PostEffect( reflectionProbeArrayPostFX )
texture[0] = "#deferred";
texture[1] = "#color";
texture[2] = "#matinfo";
texture[3] = "core/art/pbr/brdfTexture.dds";
target = "AL_FormatToken";
};
singleton PostEffect( IBLFlipPostFX )
{
// Do not allow the selection effect to work in reflection
// passes by default so we don't do the extra drawing.
//allowReflectPass = false;
renderTime = "PFXAfterBin";
renderBin = "ProbeBin";
renderPriority = 9998;
isEnabled = true;
shader = PFX_PassthruShader;
stateBlock = PFX_DefaultStateBlock;
texture[0] = "#iblBuffer";
targetFormat = AL_FormatToken.format;
texture[3] = "core/art/pbr/brdfTexture.dds";
};