From 2d0a09c07e8d3954f117f15514f3bfe1b9375a6a Mon Sep 17 00:00:00 2001 From: Azaezel Date: Mon, 18 Feb 2019 17:11:04 -0600 Subject: [PATCH] won't be needing the flipflop after yesterdays alterations unless we also need to do up a blur pass, at which point the name wouldn't be apropriate anyway. --- .../client/lighting/advanced/shaders.cs | 21 +------------------ 1 file changed, 1 insertion(+), 20 deletions(-) diff --git a/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs b/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs index 2c63c1671..985c8dd1d 100644 --- a/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs +++ b/Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs @@ -358,24 +358,5 @@ singleton PostEffect( reflectionProbeArrayPostFX ) texture[0] = "#deferred"; texture[1] = "#color"; texture[2] = "#matinfo"; - texture[3] = "core/art/pbr/brdfTexture.dds"; - target = "AL_FormatToken"; - -}; -singleton PostEffect( IBLFlipPostFX ) -{ - // Do not allow the selection effect to work in reflection - // passes by default so we don't do the extra drawing. - //allowReflectPass = false; - - renderTime = "PFXAfterBin"; - renderBin = "ProbeBin"; - renderPriority = 9998; - isEnabled = true; - - shader = PFX_PassthruShader; - stateBlock = PFX_DefaultStateBlock; - - texture[0] = "#iblBuffer"; - targetFormat = AL_FormatToken.format; + texture[3] = "core/art/pbr/brdfTexture.dds"; }; \ No newline at end of file