Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)

This commit is contained in:
Areloch 2019-01-26 02:05:18 -06:00
parent fcd0dabc48
commit 2abdef7459
15 changed files with 881 additions and 1715 deletions

View file

@ -215,7 +215,7 @@ void PlatformWindowSDL::_setFullscreen(const bool fullscreen)
if(fullscreen && !mOffscreenRender)
{
Con::printf("PlatformWindowSDL::setFullscreen (full) enter");
SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
else
{