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Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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15 changed files with 881 additions and 1715 deletions
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@ -46,9 +46,6 @@
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef PROBEMANAGER_H
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#include "lighting/probeManager.h"
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#endif
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class SceneRenderState;
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class ISceneObject;
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