Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)

This commit is contained in:
Areloch 2019-01-26 02:05:18 -06:00
parent fcd0dabc48
commit 2abdef7459
15 changed files with 881 additions and 1715 deletions

View file

@ -46,9 +46,6 @@
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef PROBEMANAGER_H
#include "lighting/probeManager.h"
#endif
class SceneRenderState;
class ISceneObject;