Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)

This commit is contained in:
Areloch 2019-01-26 02:05:18 -06:00
parent fcd0dabc48
commit 2abdef7459
15 changed files with 881 additions and 1715 deletions

View file

@ -103,15 +103,8 @@ void OccluderRenderInst::clear()
dMemset( this, 0, sizeof(OccluderRenderInst) );
}
void ProbeRenderInst::clear()
{
dMemset(this, 0, sizeof(ProbeRenderInst));
//mCubemap);
}
IMPLEMENT_CONOBJECT(RenderPassManager);
ConsoleDocClass( RenderPassManager,
"@brief A grouping of render bin managers which forms a render pass.\n\n"
"The render pass is used to order a set of RenderBinManager objects which are used "