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Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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15 changed files with 881 additions and 1715 deletions
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@ -41,7 +41,7 @@
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#include "gfx/util/screenspace.h"
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#include "math/util/matrixSet.h"
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#include "lighting/probeManager.h"
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#include "renderInstance/renderProbeMgr.h"
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// We need to include customMaterialDefinition for ShaderConstHandles::init
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#include "materials/customMaterialDefinition.h"
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