mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 13:30:34 +00:00
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
This commit is contained in:
parent
fcd0dabc48
commit
2abdef7459
15 changed files with 881 additions and 1715 deletions
|
|
@ -273,7 +273,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
|
|||
return;
|
||||
|
||||
//Do a quick pass to update our probes if they're dirty
|
||||
PROBEMGR->updateDirtyProbes();
|
||||
//PROBEMGR->updateDirtyProbes();
|
||||
|
||||
lightingTargetRef->attachTexture(GFXTextureTarget::Color0, sceneColorTargetRef->getTexture());
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue