Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)

This commit is contained in:
Areloch 2019-01-26 02:05:18 -06:00
parent fcd0dabc48
commit 2abdef7459
15 changed files with 881 additions and 1715 deletions

View file

@ -273,7 +273,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
return;
//Do a quick pass to update our probes if they're dirty
PROBEMGR->updateDirtyProbes();
//PROBEMGR->updateDirtyProbes();
lightingTargetRef->attachTexture(GFXTextureTarget::Color0, sceneColorTargetRef->getTexture());