Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)

This commit is contained in:
Areloch 2019-01-26 02:05:18 -06:00
parent fcd0dabc48
commit 2abdef7459
15 changed files with 881 additions and 1715 deletions

View file

@ -39,7 +39,7 @@
#include "T3D/gameFunctions.h"
#include "postFx/postEffect.h"
#include "renderInstance/renderProbeMgr.h"
#include "lighting/probeManager.h"
#include "renderInstance/renderProbeMgr.h"
#include "math/util/sphereMesh.h"
#include "materials/materialManager.h"