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Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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15 changed files with 881 additions and 1715 deletions
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@ -41,8 +41,8 @@
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#include "renderInstance/renderPassManager.h"
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#endif
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#ifndef PROBEMANAGER_H
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#include "lighting/probeManager.h"
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#ifndef RENDER_PROBE_MGR_H
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#include "renderInstance/renderProbeMgr.h"
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#endif
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class BaseMatInstance;
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