Corrected SkyBox vertex format

This commit is contained in:
rextimmy 2015-10-26 21:08:12 +10:00
parent 8253bcc343
commit 27720cb786
2 changed files with 6 additions and 6 deletions

View file

@ -252,7 +252,7 @@ void SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseM
void SkyBox::_initRender()
{
GFXVertexPNTT *tmpVerts = NULL;
GFXVertexPNT *tmpVerts = NULL;
U32 vertCount = 36;
@ -264,7 +264,7 @@ void SkyBox::_initRender()
// Create temp vertex pointer
// so we can read from it
// for generating the normals below.
tmpVerts = new GFXVertexPNTT[vertCount];
tmpVerts = new GFXVertexPNT[vertCount];
// We don't bother sharing
// vertices here, in order to
@ -400,14 +400,14 @@ void SkyBox::_initRender()
mIsVBDirty = false;
}
GFXVertexPNTT *vertPtr = mVB.lock();
GFXVertexPNT *vertPtr = mVB.lock();
if (!vertPtr)
{
delete[] tmpVerts;
return;
}
dMemcpy( vertPtr, tmpVerts, sizeof ( GFXVertexPNTT ) * vertCount );
dMemcpy(vertPtr, tmpVerts, sizeof( GFXVertexPNT) * vertCount);
mVB.unlock();
@ -609,7 +609,7 @@ void SkyBox::_initMaterial()
features.removeFeature( MFT_Visibility );
// Now initialize the material.
mMatInstance->init( features, getGFXVertexFormat<GFXVertexPNTT>() );
mMatInstance->init(features, getGFXVertexFormat<GFXVertexPNT>());
}
void SkyBox::_updateMaterial()