mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
644 lines
19 KiB
C++
644 lines
19 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "environment/skyBox.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "scene/sceneRenderState.h"
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#include "renderInstance/renderPassManager.h"
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#include "gfx/primBuilder.h"
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#include "gfx/gfxTransformSaver.h"
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#include "core/stream/fileStream.h"
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#include "core/stream/bitStream.h"
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#include "materials/materialManager.h"
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#include "materials/materialFeatureTypes.h"
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#include "materials/sceneData.h"
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#include "T3D/gameFunctions.h"
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#include "renderInstance/renderBinManager.h"
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#include "materials/processedMaterial.h"
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#include "gfx/gfxDebugEvent.h"
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#include "math/util/matrixSet.h"
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IMPLEMENT_CO_NETOBJECT_V1( SkyBox );
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ConsoleDocClass( SkyBox,
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"@brief Represents the sky with an artist-created cubemap.\n\n"
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"SkyBox is not a directional light and should be used in conjunction with a Sun object.\n\n"
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"@ingroup Atmosphere"
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);
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SkyBox::SkyBox()
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{
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mTypeMask |= EnvironmentObjectType | StaticObjectType;
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mNetFlags.set(Ghostable | ScopeAlways);
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mMatName = "";
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mMatInstance = NULL;
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mIsVBDirty = false;
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mDrawBottom = true;
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mPrimCount = 0;
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mFogBandHeight = 0;
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mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
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constructInPlace(mMatrixSet);
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mFogBandMat = NULL;
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mFogBandMatInst = NULL;
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}
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SkyBox::~SkyBox()
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{
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dFree_aligned(mMatrixSet);
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if( mMatInstance )
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SAFE_DELETE( mMatInstance );
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SAFE_DELETE( mFogBandMatInst );
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if ( mFogBandMat )
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{
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mFogBandMat->deleteObject();
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mFogBandMat = NULL;
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}
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}
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bool SkyBox::onAdd()
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{
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if ( !Parent::onAdd() )
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return false;
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setGlobalBounds();
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resetWorldBox();
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addToScene();
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if ( isClientObject() )
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{
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_initRender();
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_updateMaterial();
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}
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return true;
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}
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void SkyBox::onRemove()
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{
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removeFromScene();
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Parent::onRemove();
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}
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void SkyBox::initPersistFields()
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{
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addGroup( "Sky Box" );
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addField( "material", TypeMaterialName, Offset( mMatName, SkyBox ),
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"The name of a cubemap material for the sky box." );
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addField( "drawBottom", TypeBool, Offset( mDrawBottom, SkyBox ),
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"If false the bottom of the skybox is not rendered." );
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addField( "fogBandHeight", TypeF32, Offset( mFogBandHeight, SkyBox ),
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"The height (0-1) of the fog band from the horizon to the top of the SkyBox." );
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endGroup( "Sky Box" );
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Parent::initPersistFields();
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}
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void SkyBox::inspectPostApply()
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{
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Parent::inspectPostApply();
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_updateMaterial();
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}
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U32 SkyBox::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
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{
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U32 retMask = Parent::packUpdate( conn, mask, stream );
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stream->write( mMatName );
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stream->writeFlag( mDrawBottom );
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stream->write( mFogBandHeight );
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return retMask;
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}
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void SkyBox::unpackUpdate( NetConnection *conn, BitStream *stream )
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{
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Parent::unpackUpdate( conn, stream );
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String tmpString( "" );
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stream->read( &tmpString );
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if ( !tmpString.equal( mMatName, String::NoCase ) )
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{
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mMatName = tmpString;
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_updateMaterial();
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}
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bool drawBottom = stream->readFlag();
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F32 bandHeight = 0;
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stream->read( &bandHeight );
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// If this flag has changed
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// we need to update the vertex buffer.
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if ( drawBottom != mDrawBottom ||
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bandHeight != mFogBandHeight )
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{
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mDrawBottom = drawBottom;
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mFogBandHeight = bandHeight;
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mIsVBDirty = true;
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_initRender();
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}
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}
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void SkyBox::prepRenderImage( SceneRenderState *state )
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{
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PROFILE_SCOPE( SkyBox_prepRenderImage );
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if ( state->isShadowPass() ||
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mVB.isNull() ||
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mFogBandVB.isNull() ||
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!mMatInstance )
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return;
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mMatrixSet->setSceneView(GFX->getWorldMatrix());
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mMatrixSet->setSceneProjection(GFX->getProjectionMatrix());
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ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
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ri->renderDelegate.bind( this, &SkyBox::_renderObject );
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ri->type = RenderPassManager::RIT_Sky;
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ri->defaultKey = 10;
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ri->defaultKey2 = 0;
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state->getRenderPass()->addInst( ri );
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}
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void SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi )
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{
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GFXDEBUGEVENT_SCOPE( SkyBox_RenderObject, ColorF::WHITE );
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GFXTransformSaver saver;
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GFX->setVertexBuffer( mVB );
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MatrixF worldMat = MatrixF::Identity;
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worldMat.setPosition( state->getCameraPosition() );
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SceneData sgData;
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sgData.init( state );
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sgData.objTrans = &worldMat;
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mMatrixSet->restoreSceneViewProjection();
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mMatrixSet->setWorld( worldMat );
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if ( state->isReflectPass() )
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mMatrixSet->setProjection( state->getSceneManager()->getNonClipProjection() );
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while ( mMatInstance->setupPass( state, sgData ) )
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{
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mMatInstance->setTransforms( *mMatrixSet, state );
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mMatInstance->setSceneInfo( state, sgData );
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GFX->drawPrimitive( GFXTriangleList, 0, mPrimCount );
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}
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// Draw render band.
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if ( mFogBandHeight > 0 && mFogBandMatInst )
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{
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const FogData &fog = state->getSceneManager()->getFogData();
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if ( mLastFogColor != fog.color )
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{
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mLastFogColor = fog.color;
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_initRender();
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}
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// Just need it to follow the camera... no rotation.
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MatrixF camPosMat( MatrixF::Identity );
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camPosMat.setPosition( worldMat.getPosition() );
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sgData.objTrans = &camPosMat;
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mMatrixSet->setWorld( *sgData.objTrans );
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while ( mFogBandMatInst->setupPass( state, sgData ) )
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{
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mFogBandMatInst->setTransforms( *mMatrixSet, state );
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mFogBandMatInst->setSceneInfo( state, sgData );
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GFX->setVertexBuffer( mFogBandVB );
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GFX->drawPrimitive( GFXTriangleList, 0, 16 );
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}
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}
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}
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void SkyBox::_initRender()
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{
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GFXVertexPNT *tmpVerts = NULL;
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U32 vertCount = 36;
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if ( !mDrawBottom )
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vertCount = 30;
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mPrimCount = vertCount / 3;
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// Create temp vertex pointer
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// so we can read from it
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// for generating the normals below.
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tmpVerts = new GFXVertexPNT[vertCount];
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// We don't bother sharing
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// vertices here, in order to
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// avoid using a primitive buffer.
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tmpVerts[0].point.set( -1, -1, 1 );
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tmpVerts[1].point.set( 1, -1, 1 );
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tmpVerts[2].point.set( 1, -1, -1 );
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tmpVerts[0].texCoord.set( 0, 0 );
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tmpVerts[1].texCoord.set( 1.0f, 0 );
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tmpVerts[2].texCoord.set( 1.0f, 1.0f );
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tmpVerts[3].point.set( -1, -1, 1 );
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tmpVerts[4].point.set( 1, -1, -1 );
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tmpVerts[5].point.set( -1, -1, -1 );
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tmpVerts[3].texCoord.set( 0, 0 );
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tmpVerts[4].texCoord.set( 1.0f, 1.0f );
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tmpVerts[5].texCoord.set( 0, 1.0f );
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tmpVerts[6].point.set( 1, -1, 1 );
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tmpVerts[7].point.set( 1, 1, 1 );
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tmpVerts[8].point.set( 1, 1, -1 );
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tmpVerts[6].texCoord.set( 0, 0 );
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tmpVerts[7].texCoord.set( 1.0f, 0 );
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tmpVerts[8].texCoord.set( 1.0f, 1.0f );
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tmpVerts[9].point.set( 1, -1, 1 );
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tmpVerts[10].point.set( 1, 1, -1 );
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tmpVerts[11].point.set( 1, -1, -1 );
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tmpVerts[9].texCoord.set( 0, 0 );
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tmpVerts[10].texCoord.set( 1.0f, 1.0f );
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tmpVerts[11].texCoord.set( 0, 1.0f );
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tmpVerts[12].point.set( -1, 1, 1 );
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tmpVerts[13].point.set( -1, -1, 1 );
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tmpVerts[14].point.set( -1, -1, -1 );
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tmpVerts[12].texCoord.set( 0, 0 );
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tmpVerts[13].texCoord.set( 1.0f, 0 );
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tmpVerts[14].texCoord.set( 1.0f, 1.0f );
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tmpVerts[15].point.set( -1, 1, 1 );
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tmpVerts[16].point.set( -1, -1, -1 );
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tmpVerts[17].point.set( -1, 1, -1 );
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tmpVerts[15].texCoord.set( 0, 0 );
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tmpVerts[16].texCoord.set( 1.0f, 1.0f );
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tmpVerts[17].texCoord.set( 1.0f, 0 );
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tmpVerts[18].point.set( 1, 1, 1 );
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tmpVerts[19].point.set( -1, 1, 1 );
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tmpVerts[20].point.set( -1, 1, -1 );
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tmpVerts[18].texCoord.set( 0, 0 );
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tmpVerts[19].texCoord.set( 1.0f, 0 );
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tmpVerts[20].texCoord.set( 1.0f, 1.0f );
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tmpVerts[21].point.set( 1, 1, 1 );
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tmpVerts[22].point.set( -1, 1, -1 );
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tmpVerts[23].point.set( 1, 1, -1 );
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tmpVerts[21].texCoord.set( 0, 0 );
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tmpVerts[22].texCoord.set( 1.0f, 1.0f );
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tmpVerts[23].texCoord.set( 0, 1.0f );
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tmpVerts[24].point.set( -1, -1, 1 );
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tmpVerts[25].point.set( -1, 1, 1 );
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tmpVerts[26].point.set( 1, 1, 1 );
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tmpVerts[24].texCoord.set( 0, 0 );
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tmpVerts[25].texCoord.set( 1.0f, 0 );
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tmpVerts[26].texCoord.set( 1.0f, 1.0f );
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tmpVerts[27].point.set( -1, -1, 1 );
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tmpVerts[28].point.set( 1, 1, 1 );
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tmpVerts[29].point.set( 1, -1, 1 );
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tmpVerts[27].texCoord.set( 0, 0 );
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tmpVerts[28].texCoord.set( 1.0f, 1.0f );
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tmpVerts[29].texCoord.set( 0, 1.0f );
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// Only set up these
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// vertices if the SkyBox
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// is set to render the bottom face.
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if ( mDrawBottom )
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{
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tmpVerts[30].point.set( 1, 1, -1 );
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tmpVerts[31].point.set( -1, 1, -1 );
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tmpVerts[32].point.set( -1, -1, -1 );
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tmpVerts[30].texCoord.set( 1.0f, 1.0f );
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tmpVerts[31].texCoord.set( 1.0f, 0 );
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tmpVerts[32].texCoord.set( 0, 0 );
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tmpVerts[33].point.set( 1, -1, -1 );
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tmpVerts[34].point.set( 1, 1, -1 );
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tmpVerts[35].point.set( -1, -1, -1 );
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tmpVerts[33].texCoord.set( 0, 1.0f );
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tmpVerts[34].texCoord.set( 1.0f, 1.0f );
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tmpVerts[35].texCoord.set( 0, 0 );
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}
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VectorF tmp( 0, 0, 0 );
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for ( U32 i = 0; i < vertCount; i++ )
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{
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//tmp = tmpVerts[i].point;
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//tmp.normalize();
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//tmpVerts[i].normal.set( tmp );
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// Note: SkyBox renders with a regular material, which uses the "Reflect Cube"
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// feature.
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//
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// This feature is really designed a cubemap representing a reflection
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// on an objects surface and therefore looks up into the cubemap with the
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// cubemap-space view vector reflected by the vert normal.
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//
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// Since we are actually viewing the skybox from "inside" not from
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// "outside" this reflection ends up making the cubemap appear upsidown.
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// Therefore we set the vert-normals to "zero" so that the reflection
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// operation returns the input, unreflected, vector.
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tmpVerts[i].normal.set( Point3F::Zero );
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}
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if ( mVB.isNull() || mIsVBDirty )
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{
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mVB.set( GFX, vertCount, GFXBufferTypeStatic );
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mIsVBDirty = false;
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}
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GFXVertexPNT *vertPtr = mVB.lock();
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if (!vertPtr)
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{
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delete[] tmpVerts;
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return;
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}
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dMemcpy(vertPtr, tmpVerts, sizeof( GFXVertexPNT) * vertCount);
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mVB.unlock();
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// Clean up temp verts.
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delete [] tmpVerts;
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if ( mFogBandVB.isNull() )
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mFogBandVB.set( GFX, 48, GFXBufferTypeStatic );
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GFXVertexPC *bandVertPtr = mFogBandVB.lock();
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if(!bandVertPtr) return;
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// Grab the fog color.
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ColorI fogColor( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255 );
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ColorI fogColorAlpha( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255, 0 );
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// Upper portion of band geometry.
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{
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bandVertPtr[0].point.set( -1, -1, mFogBandHeight );
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bandVertPtr[1].point.set( 1, -1, mFogBandHeight );
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bandVertPtr[2].point.set( 1, -1, 0 );
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bandVertPtr[0].color.set( fogColorAlpha );
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bandVertPtr[1].color.set( fogColorAlpha );
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bandVertPtr[2].color.set( fogColor );
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bandVertPtr[3].point.set( -1, -1, mFogBandHeight );
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bandVertPtr[4].point.set( 1, -1, 0 );
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bandVertPtr[5].point.set( -1, -1, 0 );
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bandVertPtr[3].color.set( fogColorAlpha );
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bandVertPtr[4].color.set( fogColor );
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bandVertPtr[5].color.set( fogColor );
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bandVertPtr[6].point.set( 1, -1, mFogBandHeight );
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bandVertPtr[7].point.set( 1, 1, mFogBandHeight );
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bandVertPtr[8].point.set( 1, 1, 0 );
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bandVertPtr[6].color.set( fogColorAlpha );
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bandVertPtr[7].color.set( fogColorAlpha );
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bandVertPtr[8].color.set( fogColor );
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bandVertPtr[9].point.set( 1, -1, mFogBandHeight );
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bandVertPtr[10].point.set( 1, 1, 0 );
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bandVertPtr[11].point.set( 1, -1, 0 );
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bandVertPtr[9].color.set( fogColorAlpha );
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bandVertPtr[10].color.set( fogColor );
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bandVertPtr[11].color.set( fogColor );
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bandVertPtr[12].point.set( -1, 1, mFogBandHeight );
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bandVertPtr[13].point.set( -1, -1, mFogBandHeight );
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bandVertPtr[14].point.set( -1, -1, 0 );
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bandVertPtr[12].color.set( fogColorAlpha );
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bandVertPtr[13].color.set( fogColorAlpha );
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bandVertPtr[14].color.set( fogColor );
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bandVertPtr[15].point.set( -1, 1, mFogBandHeight );
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bandVertPtr[16].point.set( -1, -1, 0 );
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bandVertPtr[17].point.set( -1, 1, 0 );
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bandVertPtr[15].color.set( fogColorAlpha );
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bandVertPtr[16].color.set( fogColor );
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bandVertPtr[17].color.set( fogColor );
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bandVertPtr[18].point.set( 1, 1, mFogBandHeight );
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bandVertPtr[19].point.set( -1, 1, mFogBandHeight );
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bandVertPtr[20].point.set( -1, 1, 0 );
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bandVertPtr[18].color.set( fogColorAlpha );
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bandVertPtr[19].color.set( fogColorAlpha );
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bandVertPtr[20].color.set( fogColor );
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bandVertPtr[21].point.set( 1, 1, mFogBandHeight );
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bandVertPtr[22].point.set( -1, 1, 0 );
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bandVertPtr[23].point.set( 1, 1, 0 );
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bandVertPtr[21].color.set( fogColorAlpha );
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bandVertPtr[22].color.set( fogColor );
|
|
bandVertPtr[23].color.set( fogColor );
|
|
}
|
|
|
|
// Lower portion of band geometry.
|
|
{
|
|
bandVertPtr[24].point.set( -1, -1, 0 );
|
|
bandVertPtr[25].point.set( 1, -1, 0 );
|
|
bandVertPtr[26].point.set( 1, -1, -1 );
|
|
|
|
bandVertPtr[24].color.set( fogColor );
|
|
bandVertPtr[25].color.set( fogColor );
|
|
bandVertPtr[26].color.set( fogColor );
|
|
|
|
bandVertPtr[27].point.set( -1, -1, 0 );
|
|
bandVertPtr[28].point.set( 1, -1, -1 );
|
|
bandVertPtr[29].point.set( -1, -1, -1 );
|
|
|
|
bandVertPtr[27].color.set( fogColor );
|
|
bandVertPtr[28].color.set( fogColor );
|
|
bandVertPtr[29].color.set( fogColor );
|
|
|
|
bandVertPtr[30].point.set( 1, -1, 0 );
|
|
bandVertPtr[31].point.set( 1, 1, 0 );
|
|
bandVertPtr[32].point.set( 1, 1, -1 );
|
|
|
|
bandVertPtr[30].color.set( fogColor );
|
|
bandVertPtr[31].color.set( fogColor );
|
|
bandVertPtr[32].color.set( fogColor );
|
|
|
|
bandVertPtr[33].point.set( 1, -1, 0 );
|
|
bandVertPtr[34].point.set( 1, 1, -1 );
|
|
bandVertPtr[35].point.set( 1, -1, -1 );
|
|
|
|
bandVertPtr[33].color.set( fogColor );
|
|
bandVertPtr[34].color.set( fogColor );
|
|
bandVertPtr[35].color.set( fogColor );
|
|
|
|
bandVertPtr[36].point.set( -1, 1, 0 );
|
|
bandVertPtr[37].point.set( -1, -1, 0 );
|
|
bandVertPtr[38].point.set( -1, -1, -1 );
|
|
|
|
bandVertPtr[36].color.set( fogColor );
|
|
bandVertPtr[37].color.set( fogColor );
|
|
bandVertPtr[38].color.set( fogColor );
|
|
|
|
bandVertPtr[39].point.set( -1, 1, 0 );
|
|
bandVertPtr[40].point.set( -1, -1, -1 );
|
|
bandVertPtr[41].point.set( -1, 1, -1 );
|
|
|
|
bandVertPtr[39].color.set( fogColor );
|
|
bandVertPtr[40].color.set( fogColor );
|
|
bandVertPtr[41].color.set( fogColor );
|
|
|
|
bandVertPtr[42].point.set( 1, 1, 0 );
|
|
bandVertPtr[43].point.set( -1, 1, 0 );
|
|
bandVertPtr[44].point.set( -1, 1, -1 );
|
|
|
|
bandVertPtr[42].color.set( fogColor );
|
|
bandVertPtr[43].color.set( fogColor );
|
|
bandVertPtr[44].color.set( fogColor );
|
|
|
|
bandVertPtr[45].point.set( 1, 1, 0 );
|
|
bandVertPtr[46].point.set( -1, 1, -1 );
|
|
bandVertPtr[47].point.set( 1, 1, -1 );
|
|
|
|
bandVertPtr[45].color.set( fogColor );
|
|
bandVertPtr[46].color.set( fogColor );
|
|
bandVertPtr[47].color.set( fogColor );
|
|
}
|
|
|
|
mFogBandVB.unlock();
|
|
|
|
SAFE_DELETE( mFogBandMatInst );
|
|
if ( mFogBandMat )
|
|
{
|
|
mFogBandMat->deleteObject();
|
|
mFogBandMat = NULL;
|
|
}
|
|
|
|
// Setup the material for this imposter.
|
|
mFogBandMat = MATMGR->allocateAndRegister( String::EmptyString );
|
|
mFogBandMat->mAutoGenerated = true;
|
|
mFogBandMat->mTranslucent = true;
|
|
mFogBandMat->mVertColor[0] = true;
|
|
mFogBandMat->mDoubleSided = true;
|
|
mFogBandMat->mEmissive[0] = true;
|
|
|
|
mFogBandMatInst = mFogBandMat->createMatInstance();
|
|
mFogBandMatInst->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPC>() );
|
|
}
|
|
|
|
void SkyBox::onStaticModified( const char *slotName, const char *newValue )
|
|
{
|
|
Parent::onStaticModified( slotName, newValue );
|
|
|
|
if ( dStricmp( slotName, "material" ) == 0 )
|
|
setMaskBits( 0xFFFFFFFF );
|
|
}
|
|
|
|
void SkyBox::_initMaterial()
|
|
{
|
|
if ( mMatInstance )
|
|
SAFE_DELETE( mMatInstance );
|
|
|
|
if ( mMaterial )
|
|
mMatInstance = mMaterial->createMatInstance();
|
|
else
|
|
mMatInstance = MATMGR->createMatInstance( "WarningMaterial" );
|
|
|
|
// We want to disable culling and z write.
|
|
GFXStateBlockDesc desc;
|
|
desc.setCullMode( GFXCullCW );
|
|
desc.setZReadWrite( true, false );
|
|
mMatInstance->addStateBlockDesc( desc );
|
|
|
|
// Also disable lighting on the skybox material by default.
|
|
FeatureSet features = MATMGR->getDefaultFeatures();
|
|
features.removeFeature( MFT_RTLighting );
|
|
features.removeFeature( MFT_Visibility );
|
|
|
|
// Now initialize the material.
|
|
mMatInstance->init(features, getGFXVertexFormat<GFXVertexPNT>());
|
|
}
|
|
|
|
void SkyBox::_updateMaterial()
|
|
{
|
|
if ( mMatName.isEmpty() )
|
|
return;
|
|
|
|
Material *pMat = NULL;
|
|
if ( !Sim::findObject( mMatName, pMat ) )
|
|
Con::printf( "SkyBox::_updateMaterial, failed to find Material of name %s!", mMatName.c_str() );
|
|
else if ( isProperlyAdded() )
|
|
{
|
|
mMaterial = pMat;
|
|
_initMaterial();
|
|
}
|
|
}
|
|
|
|
BaseMatInstance* SkyBox::_getMaterialInstance()
|
|
{
|
|
if ( !mMaterial || !mMatInstance || mMatInstance->getMaterial() != mMaterial )
|
|
_initMaterial();
|
|
|
|
if ( !mMatInstance )
|
|
return NULL;
|
|
|
|
return mMatInstance;
|
|
}
|
|
|
|
DefineConsoleMethod( SkyBox, postApply, void, (), , "")
|
|
{
|
|
object->inspectPostApply();
|
|
} |