diff --git a/Engine/source/T3D/assets/ImageAsset.h b/Engine/source/T3D/assets/ImageAsset.h index 57155ff2f..7afcd6da2 100644 --- a/Engine/source/T3D/assets/ImageAsset.h +++ b/Engine/source/T3D/assets/ImageAsset.h @@ -271,7 +271,7 @@ public: \ {\ return m##name;\ }\ - bool name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; } + bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); } #define DECLARE_IMAGEASSET_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ @@ -496,7 +496,7 @@ public: \ return nullptr;\ return m##name[index];\ }\ - bool name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; } + bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); } #define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ diff --git a/Engine/source/T3D/assets/MaterialAsset.h b/Engine/source/T3D/assets/MaterialAsset.h index e9a74174a..fc383810f 100644 --- a/Engine/source/T3D/assets/MaterialAsset.h +++ b/Engine/source/T3D/assets/MaterialAsset.h @@ -260,7 +260,7 @@ public: \ {\ return m##name;\ }\ - bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; } + bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); } #define DECLARE_MATERIALASSET_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ diff --git a/Engine/source/T3D/assets/ShapeAsset.h b/Engine/source/T3D/assets/ShapeAsset.h index 055ecdb42..2d641a840 100644 --- a/Engine/source/T3D/assets/ShapeAsset.h +++ b/Engine/source/T3D/assets/ShapeAsset.h @@ -322,7 +322,7 @@ public: \ {\ return m##name;\ }\ - bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; } + bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); } #define DECLARE_SHAPEASSET_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ @@ -524,7 +524,7 @@ public: \ return ResourceManager::get().load( "" );\ return m##name[index];\ }\ - bool is##name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; } + bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); } #define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ diff --git a/Engine/source/T3D/assets/SoundAsset.h b/Engine/source/T3D/assets/SoundAsset.h index 2f70b83c7..2f3cc4615 100644 --- a/Engine/source/T3D/assets/SoundAsset.h +++ b/Engine/source/T3D/assets/SoundAsset.h @@ -271,7 +271,7 @@ public: \ return m##name##Asset->getSfxProfile();\ return NULL;\ }\ - bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; } + bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); } #define DECLARE_SOUNDASSET_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\ @@ -487,7 +487,7 @@ public: \ return m##name##Asset[id]->getSfxProfile();\ return NULL;\ }\ - bool is##name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; } + bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); } #define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\ static bool _set##name##Data(void* obj, const char* index, const char* data)\