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Made renaming of terrain materials on importing terrainblocks to use the full assetId, as it should
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@ -1661,7 +1661,7 @@ function beginTerrainImport()
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if(%terrMatAssetId !$= "")
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{
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//Ok, success, lets run the rename
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if(%terrBlock.renameTerrainMaterial(%terrMatName, %terrMatName @ "_terrainMat"))
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if(%terrBlock.renameTerrainMaterial(%terrMatName, %terrMatAssetId))
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%matNamesChanged = true;
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}
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}
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