From 26044677c13084d688414d5012c704839e7dd120 Mon Sep 17 00:00:00 2001 From: JeffR Date: Sun, 20 Mar 2022 16:42:21 -0500 Subject: [PATCH] Made renaming of terrain materials on importing terrainblocks to use the full assetId, as it should --- .../game/tools/projectImporter/scripts/projectImporter.tscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/tools/projectImporter/scripts/projectImporter.tscript b/Templates/BaseGame/game/tools/projectImporter/scripts/projectImporter.tscript index 76051b570..f8a50e797 100644 --- a/Templates/BaseGame/game/tools/projectImporter/scripts/projectImporter.tscript +++ b/Templates/BaseGame/game/tools/projectImporter/scripts/projectImporter.tscript @@ -1661,7 +1661,7 @@ function beginTerrainImport() if(%terrMatAssetId !$= "") { //Ok, success, lets run the rename - if(%terrBlock.renameTerrainMaterial(%terrMatName, %terrMatName @ "_terrainMat")) + if(%terrBlock.renameTerrainMaterial(%terrMatName, %terrMatAssetId)) %matNamesChanged = true; } }