frustum definition duplication(s)

This commit is contained in:
Azaezel 2018-03-15 00:43:29 -05:00
parent 75897d8191
commit 25920aeee9

View file

@ -432,8 +432,6 @@ void GuiTSCtrl::_internalRender(RectI guiViewport, RectI renderViewport, Frustum
if (mRenderStyle == RenderStyleStereoSideBySide && debugDraw->willDraw())
{
// For SBS we need to render over each viewport
Frustum frustum;
GFX->setViewport(mLastCameraQuery.stereoViewports[0]);
MathUtils::makeFovPortFrustum(&frustum, mLastCameraQuery.ortho, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane, mLastCameraQuery.fovPort[0]);
GFX->setFrustum(frustum);
@ -543,7 +541,6 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->setStereoTargets(mLastCameraQuery.stereoTargets);
MatrixF myTransforms[2];
Frustum frustum;
if (smUseLatestDisplayTransform)
{