diff --git a/Engine/source/gui/3d/guiTSControl.cpp b/Engine/source/gui/3d/guiTSControl.cpp index d19d58aee..3e2c192c9 100644 --- a/Engine/source/gui/3d/guiTSControl.cpp +++ b/Engine/source/gui/3d/guiTSControl.cpp @@ -432,8 +432,6 @@ void GuiTSCtrl::_internalRender(RectI guiViewport, RectI renderViewport, Frustum if (mRenderStyle == RenderStyleStereoSideBySide && debugDraw->willDraw()) { // For SBS we need to render over each viewport - Frustum frustum; - GFX->setViewport(mLastCameraQuery.stereoViewports[0]); MathUtils::makeFovPortFrustum(&frustum, mLastCameraQuery.ortho, mLastCameraQuery.nearPlane, mLastCameraQuery.farPlane, mLastCameraQuery.fovPort[0]); GFX->setFrustum(frustum); @@ -543,7 +541,6 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect) GFX->setStereoTargets(mLastCameraQuery.stereoTargets); MatrixF myTransforms[2]; - Frustum frustum; if (smUseLatestDisplayTransform) {