Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy

This commit is contained in:
Areloch 2017-06-23 11:36:20 -05:00
parent 8780f83262
commit 25686ed4be
294 changed files with 3894 additions and 2813 deletions

View file

@ -1433,7 +1433,7 @@ void GuiShapeEdPreview::renderWorld(const RectI &updateRect)
GFXStateBlockDesc desc;
desc.fillMode = GFXFillWireframe;
GFX->getDrawUtil()->drawCube( desc, boxSize, mModel->getShape()->center, ColorF::WHITE );
GFX->getDrawUtil()->drawCube( desc, boxSize, mModel->getShape()->center, ColorI::WHITE );
}
// Render the selected object bounding box
@ -1450,7 +1450,7 @@ void GuiShapeEdPreview::renderWorld(const RectI &updateRect)
const Box3F& bounds = mesh->getBounds();
GFXStateBlockDesc desc;
desc.fillMode = GFXFillWireframe;
GFX->getDrawUtil()->drawCube( desc, bounds.getExtents(), bounds.getCenter(), ColorF::RED );
GFX->getDrawUtil()->drawCube( desc, bounds.getExtents(), bounds.getCenter(), ColorI::RED );
GFX->popWorldMatrix();
}
@ -1490,9 +1490,9 @@ void GuiShapeEdPreview::renderGui(Point2I offset, const RectI& updateRect)
if ( mModel )
{
if ( mRenderNodes && mHoverNode != -1 )
renderNodeName( mHoverNode, ColorF::WHITE );
renderNodeName( mHoverNode, LinearColorF::WHITE );
if ( mSelectedNode != -1 )
renderNodeName( mSelectedNode, ColorF::WHITE );
renderNodeName( mSelectedNode, LinearColorF::WHITE );
}
}
@ -1530,7 +1530,7 @@ void GuiShapeEdPreview::renderSunDirection() const
if ( mEditingSun )
{
// Render four arrows aiming in the direction of the sun's light
ColorI color( mFakeSun->getColor() );
ColorI color = LinearColorF( mFakeSun->getColor()).toColorI();
F32 length = mModel->getShape()->bounds.len() * 0.8f;
// Get the sun's vectors
@ -1587,18 +1587,18 @@ void GuiShapeEdPreview::renderNodes() const
if ( ( i == mSelectedNode ) || ( i == mHoverNode ) )
continue;
renderNodeAxes( i, ColorF::WHITE );
renderNodeAxes( i, LinearColorF::WHITE );
}
// Render the hovered node
if ( mHoverNode != -1 )
renderNodeAxes( mHoverNode, ColorF::GREEN );
renderNodeAxes( mHoverNode, LinearColorF::GREEN );
}
// Render the selected node (even if mRenderNodes is false)
if ( mSelectedNode != -1 )
{
renderNodeAxes( mSelectedNode, ColorF::GREEN );
renderNodeAxes( mSelectedNode, LinearColorF::GREEN );
const MatrixF& nodeMat = mModel->mNodeTransforms[mSelectedNode];
mGizmo->set( nodeMat, nodeMat.getPosition(), Point3F::One);
@ -1606,7 +1606,7 @@ void GuiShapeEdPreview::renderNodes() const
}
}
void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
void GuiShapeEdPreview::renderNodeAxes(S32 index, const LinearColorF& nodeColor) const
{
if(mModel->mNodeTransforms.size() <= index || index < 0)
return;
@ -1623,15 +1623,15 @@ void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
GFX->pushWorldMatrix();
GFX->multWorld( mModel->mNodeTransforms[index] );
GFX->getDrawUtil()->drawCube( desc, xAxis * scale, Point3F::Zero, nodeColor );
GFX->getDrawUtil()->drawCube( desc, yAxis * scale, Point3F::Zero, nodeColor );
GFX->getDrawUtil()->drawCube( desc, zAxis * scale, Point3F::Zero, nodeColor );
const ColorI color = LinearColorF(nodeColor).toColorI();
GFX->getDrawUtil()->drawCube( desc, xAxis * scale, Point3F::Zero, color );
GFX->getDrawUtil()->drawCube( desc, yAxis * scale, Point3F::Zero, color );
GFX->getDrawUtil()->drawCube( desc, zAxis * scale, Point3F::Zero, color );
GFX->popWorldMatrix();
}
void GuiShapeEdPreview::renderNodeName(S32 index, const ColorF& textColor) const
void GuiShapeEdPreview::renderNodeName(S32 index, const LinearColorF& textColor) const
{
if(index < 0 || index >= mModel->getShape()->nodes.size() || index >= mProjectedNodes.size())
return;
@ -1640,7 +1640,7 @@ void GuiShapeEdPreview::renderNodeName(S32 index, const ColorF& textColor) const
Point2I pos( mProjectedNodes[index].x, mProjectedNodes[index].y + sNodeRectSize + 6 );
GFX->getDrawUtil()->setBitmapModulation( textColor );
GFX->getDrawUtil()->setBitmapModulation( LinearColorF(textColor).toColorI());
GFX->getDrawUtil()->drawText( mProfile->mFont, pos, nodeName.c_str() );
}