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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8780f83262
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294 changed files with 3894 additions and 2813 deletions
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@ -115,7 +115,7 @@ void GuiGradientSwatchCtrl::onRender( Point2I offset, const RectI &updateRect )
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drawer->drawBitmapStretch( mGrid, renderRect );
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// Draw swatch color as fill...
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drawer->drawRectFill( renderRect, mSwatchColor );
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drawer->drawRectFill( renderRect, mSwatchColor.toColorI());
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// Draw any borders...
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drawer->drawRect( renderRect, borderColor );
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@ -218,14 +218,14 @@ GuiGradientCtrl::GuiGradientCtrl()
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setExtent(140, 30);
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mDisplayMode = pHorizColorRange;
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mSaveDisplayMode = pHorizColorRange;
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mBaseColor = ColorF(1.,.0,1.);
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mPickColor = ColorF(.0,.0,.0);
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mBaseColor = LinearColorF(1.,.0,1.);
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mPickColor = LinearColorF(.0,.0,.0);
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mMouseDown = mMouseOver = false;
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mActive = true;
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mPositionChanged = false;
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mActionOnMove = false;
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mShowReticle = true;
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colorWhiteBlend = ColorF(1.,1.,1.,.75);
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colorWhiteBlend = LinearColorF(1.,1.,1.,.75);
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mSwatchFactor = 7;
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}
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@ -410,7 +410,7 @@ void GuiGradientCtrl::onMouseDown(const GuiEvent &event)
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Point2I resolution = getRoot()->getExtent();
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GFXTexHandle bb( resolution.x,
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resolution.y,
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GFXFormatR8G8B8A8, &GFXDefaultRenderTargetProfile, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__) );
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GFXFormatR8G8B8A8, &GFXRenderTargetSRGBProfile, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__) );
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Point2I tmpPt( event.mousePoint.x, event.mousePoint.y );
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GFXTarget *targ = GFX->getActiveRenderTarget();
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@ -420,7 +420,7 @@ void GuiGradientCtrl::onMouseDown(const GuiEvent &event)
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ColorI tmp;
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bmp.getColor( event.mousePoint.x, event.mousePoint.y, tmp );
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addColorRange( globalToLocalCoord(event.mousePoint), ColorF(tmp) );
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addColorRange( globalToLocalCoord(event.mousePoint), LinearColorF(tmp) );
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mMouseDown = true;
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}
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@ -506,7 +506,7 @@ void GuiGradientCtrl::reInitSwatches( GuiGradientCtrl::PickMode )
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mColorRange[i].swatch->registerObject();
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addObject(mColorRange[i].swatch);
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mColorRange[i].swatch->setPosition( Point2I( mColorRange[i].pos, b ) );// needs to be adjusted
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mColorRange[i].swatch->setColor(ColorF(mColorRange[i].color));
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mColorRange[i].swatch->setColor(LinearColorF(mColorRange[i].color));
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}
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}
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@ -518,12 +518,12 @@ void GuiGradientCtrl::reInitSwatches( GuiGradientCtrl::PickMode )
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mAlphaRange[i].swatch->registerObject();
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addObject(mAlphaRange[i].swatch);
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mAlphaRange[i].swatch->setPosition( Point2I( mAlphaRange[i].pos, b ) );// needs to be adjusted
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mAlphaRange[i].swatch->setColor(ColorF(mAlphaRange[i].color));
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mAlphaRange[i].swatch->setColor(LinearColorF(mAlphaRange[i].color));
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}
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}
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}
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void GuiGradientCtrl::addColorRange(Point2I pos, const ColorF& color)
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void GuiGradientCtrl::addColorRange(Point2I pos, const LinearColorF& color)
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{
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if( pos.x + mSwatchFactor < mBlendRangeBox.point.x &&
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pos.x + mSwatchFactor > mBlendRangeBox.extent.x )
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@ -611,7 +611,7 @@ DefineConsoleMethod(GuiGradientCtrl, getColorCount, S32, (), , "Get color count"
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return 0;
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}
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DefineConsoleMethod(GuiGradientCtrl, getColor, ColorF, (S32 idx), , "Get color value")
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DefineConsoleMethod(GuiGradientCtrl, getColor, LinearColorF, (S32 idx), , "Get color value")
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{
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if( object->getDisplayMode() == GuiGradientCtrl::pHorizColorRange )
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@ -631,5 +631,5 @@ DefineConsoleMethod(GuiGradientCtrl, getColor, ColorF, (S32 idx), , "Get color v
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}
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}
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return ColorF::ONE;
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return LinearColorF::ONE;
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}
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