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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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294 changed files with 3894 additions and 2813 deletions
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@ -119,10 +119,10 @@ protected:
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void _generateSkyPoints();
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void _getColor( const Point3F &pos, ColorF *outColor );
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void _getFogColor( ColorF *outColor );
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void _getAmbientColor( ColorF *outColor );
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void _getSunColor( ColorF *outColor );
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void _getColor( const Point3F &pos, LinearColorF *outColor );
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void _getFogColor( LinearColorF *outColor );
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void _getAmbientColor( LinearColorF *outColor );
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void _getSunColor( LinearColorF *outColor );
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void _interpolateColors();
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void _conformLights();
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@ -161,7 +161,7 @@ protected:
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F32 mOuterRadius;
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F32 mScale;
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ColorF mWavelength;
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LinearColorF mWavelength;
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F32 mWavelength4[3];
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F32 mRayleighScaleDepth;
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F32 mMieScaleDepth;
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@ -185,16 +185,16 @@ protected:
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F32 mBrightness;
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ColorF mNightColor;
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ColorF mNightFogColor;
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LinearColorF mNightColor;
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LinearColorF mNightFogColor;
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ColorF mAmbientColor; ///< Not a field
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ColorF mSunColor; ///< Not a field
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ColorF mFogColor; ///< Not a field
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LinearColorF mAmbientColor; ///< Not a field
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LinearColorF mSunColor; ///< Not a field
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LinearColorF mFogColor; ///< Not a field
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ColorF mAmbientScale;
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ColorF mSunScale;
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ColorF mFogScale;
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LinearColorF mAmbientScale;
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LinearColorF mSunScale;
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LinearColorF mFogScale;
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LightInfo *mLight;
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@ -211,7 +211,7 @@ protected:
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String mMoonMatName;
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BaseMatInstance *mMoonMatInst;
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F32 mMoonScale;
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ColorF mMoonTint;
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LinearColorF mMoonTint;
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VectorF mMoonLightDir;
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CubemapData *mNightCubemap;
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String mNightCubemapName;
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@ -241,7 +241,7 @@ protected:
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GFXShaderConstHandle *mNightInterpolantAndExposureSC;
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GFXShaderConstHandle *mUseCubemapSC;
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F32 mColorizeAmt;
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ColorF mColorize;
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LinearColorF mColorize;
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GFXShaderConstHandle *mColorizeSC;
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};
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