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https://github.com/TorqueGameEngines/Torque3D.git
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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294 changed files with 3894 additions and 2813 deletions
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@ -166,7 +166,7 @@ void fxFoliageRenderList::SetupClipPlanes( SceneRenderState* state, const F32 fa
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//------------------------------------------------------------------------------
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inline void fxFoliageRenderList::DrawQuadBox(const Box3F& QuadBox, const ColorF Colour)
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inline void fxFoliageRenderList::DrawQuadBox(const Box3F& QuadBox, const LinearColorF Colour)
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{
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// Define our debug box.
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static Point3F BoxPnts[] = {
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@ -1260,7 +1260,7 @@ bool fxFoliageReplicator::onAdd()
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{
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// Yes, so load foliage texture.
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if( mFieldData.mFoliageFile != NULL && dStrlen(mFieldData.mFoliageFile) > 0 )
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mFieldData.mFoliageTexture = GFXTexHandle( mFieldData.mFoliageFile, &GFXDefaultStaticDiffuseProfile, avar("%s() - mFieldData.mFoliageTexture (line %d)", __FUNCTION__, __LINE__) );
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mFieldData.mFoliageTexture = GFXTexHandle( mFieldData.mFoliageFile, &GFXStaticTextureSRGBProfile, avar("%s() - mFieldData.mFoliageTexture (line %d)", __FUNCTION__, __LINE__) );
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if ((GFXTextureObject*) mFieldData.mFoliageTexture == NULL)
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Con::printf("fxFoliageReplicator: %s is an invalid or missing foliage texture file.", mFieldData.mFoliageFile);
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@ -1407,7 +1407,7 @@ void fxFoliageReplicator::computeAlphaTex()
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ColorI c((U8) (255.0f * ItemAlpha), 0, 0);
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mAlphaLookup->setColor(i, 0, c);
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}
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mAlphaTexture.set(mAlphaLookup, &GFXDefaultStaticDiffuseProfile, false, String("fxFoliage Replicator Alpha Texture") );
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mAlphaTexture.set(mAlphaLookup, &GFXStaticTextureSRGBProfile, false, String("fxFoliage Replicator Alpha Texture") );
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}
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// Renders a triangle stripped oval
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@ -1619,7 +1619,7 @@ void fxFoliageReplicator::renderQuad(fxFoliageQuadrantNode* quadNode, const Matr
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{
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// Draw the Quad Box (Debug Only).
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if (UseDebug)
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mFrustumRenderSet.DrawQuadBox(quadNode->QuadrantBox, ColorF(0.0f, 1.0f, 0.1f, 1.0f));
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mFrustumRenderSet.DrawQuadBox(quadNode->QuadrantBox, LinearColorF(0.0f, 1.0f, 0.1f, 1.0f));
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if (quadNode->Level != 0) {
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for (U32 i = 0; i < 4; i++)
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renderQuad(quadNode->QuadrantChildNode[i], RenderTransform, UseDebug);
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@ -1632,7 +1632,7 @@ void fxFoliageReplicator::renderQuad(fxFoliageQuadrantNode* quadNode, const Matr
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} else {
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// Use a different color to say "I think I'm not visible!"
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if (UseDebug)
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mFrustumRenderSet.DrawQuadBox(quadNode->QuadrantBox, ColorF(1.0f, 0.8f, 0.1f, 1.0f));
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mFrustumRenderSet.DrawQuadBox(quadNode->QuadrantBox, LinearColorF(1.0f, 0.8f, 0.1f, 1.0f));
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}
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}
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}
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@ -1791,7 +1791,7 @@ void fxFoliageReplicator::unpackUpdate(NetConnection * con, BitStream * stream)
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// Load Foliage Texture on the client.
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if( mFieldData.mFoliageFile != NULL && dStrlen(mFieldData.mFoliageFile) > 0 )
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mFieldData.mFoliageTexture = GFXTexHandle( mFieldData.mFoliageFile, &GFXDefaultStaticDiffuseProfile, avar("%s() - mFieldData.mFoliageTexture (line %d)", __FUNCTION__, __LINE__) );
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mFieldData.mFoliageTexture = GFXTexHandle( mFieldData.mFoliageFile, &GFXStaticTextureSRGBProfile, avar("%s() - mFieldData.mFoliageTexture (line %d)", __FUNCTION__, __LINE__) );
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if ((GFXTextureObject*) mFieldData.mFoliageTexture == NULL)
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Con::printf("fxFoliageReplicator: %s is an invalid or missing foliage texture file.", mFieldData.mFoliageFile);
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