diff --git a/Templates/Full/game/shaders/common/lighting/advanced/vectorLightP.hlsl b/Templates/Full/game/shaders/common/lighting/advanced/vectorLightP.hlsl index 1b4548575..2d719587e 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/vectorLightP.hlsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/vectorLightP.hlsl @@ -35,7 +35,7 @@ uniform sampler2D dynamicShadowMap : register(S2); #ifdef USE_SSAO_MASK uniform sampler2D ssaoMask : register(S3); -uniform float4 rtParams2; +uniform float4 rtParams3; #endif float4 AL_VectorLightShadowCast( sampler2D sourceShadowMap, @@ -295,7 +295,7 @@ float4 main( FarFrustumQuadConnectP IN, // Sample the AO texture. #ifdef USE_SSAO_MASK - float ao = 1.0 - tex2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams2 ) ).r; + float ao = 1.0 - tex2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams3 ) ).r; addToResult *= ao; #endif