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Removed unused vertex formats from ScatterSky
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6 changed files with 0 additions and 22 deletions
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@ -36,14 +36,9 @@ float vernierScale(float fCos)
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}
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in vec4 vPosition;
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in vec3 vNormal;
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in vec4 vColor;
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in vec2 vTexCoord0;
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// This is the shader input vertex structure.
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#define IN_position vPosition
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#define IN_normal vNormal
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#define IN_color vColor
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// This is the shader output data.
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out vec4 rayleighColor;
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