diff --git a/Engine/source/environment/scatterSky.cpp b/Engine/source/environment/scatterSky.cpp index 3e2d2d890..1db1afc43 100644 --- a/Engine/source/environment/scatterSky.cpp +++ b/Engine/source/environment/scatterSky.cpp @@ -85,8 +85,6 @@ const F32 ScatterSky::smViewerHeight = 1.0f; GFXImplementVertexFormat( ScatterSkyVertex ) { addElement( "POSITION", GFXDeclType_Float3 ); - addElement( "NORMAL", GFXDeclType_Float3 ); - addElement( "COLOR", GFXDeclType_Color ); } ScatterSky::ScatterSky() diff --git a/Engine/source/environment/scatterSky.h b/Engine/source/environment/scatterSky.h index 66177851d..d6c252e1b 100644 --- a/Engine/source/environment/scatterSky.h +++ b/Engine/source/environment/scatterSky.h @@ -61,8 +61,6 @@ class MatrixSet; GFXDeclareVertexFormat( ScatterSkyVertex ) { Point3F point; - VectorF normal; - GFXVertexColor color; }; class ScatterSky : public SceneObject, public ISceneLight diff --git a/Templates/Empty/game/shaders/common/gl/scatterSkyV.glsl b/Templates/Empty/game/shaders/common/gl/scatterSkyV.glsl index 61580d785..252a2b121 100644 --- a/Templates/Empty/game/shaders/common/gl/scatterSkyV.glsl +++ b/Templates/Empty/game/shaders/common/gl/scatterSkyV.glsl @@ -36,14 +36,9 @@ float vernierScale(float fCos) } in vec4 vPosition; -in vec3 vNormal; -in vec4 vColor; -in vec2 vTexCoord0; // This is the shader input vertex structure. #define IN_position vPosition -#define IN_normal vNormal -#define IN_color vColor // This is the shader output data. out vec4 rayleighColor; diff --git a/Templates/Empty/game/shaders/common/scatterSkyV.hlsl b/Templates/Empty/game/shaders/common/scatterSkyV.hlsl index dfec25d91..9f6f3ffc8 100644 --- a/Templates/Empty/game/shaders/common/scatterSkyV.hlsl +++ b/Templates/Empty/game/shaders/common/scatterSkyV.hlsl @@ -39,10 +39,6 @@ struct Vert { // .xyz = point float4 position : POSITION; - - float3 normal : NORMAL; - - float4 color : TEXCOORD0; }; // This is the shader output data. diff --git a/Templates/Full/game/shaders/common/gl/scatterSkyV.glsl b/Templates/Full/game/shaders/common/gl/scatterSkyV.glsl index 61580d785..252a2b121 100644 --- a/Templates/Full/game/shaders/common/gl/scatterSkyV.glsl +++ b/Templates/Full/game/shaders/common/gl/scatterSkyV.glsl @@ -36,14 +36,9 @@ float vernierScale(float fCos) } in vec4 vPosition; -in vec3 vNormal; -in vec4 vColor; -in vec2 vTexCoord0; // This is the shader input vertex structure. #define IN_position vPosition -#define IN_normal vNormal -#define IN_color vColor // This is the shader output data. out vec4 rayleighColor; diff --git a/Templates/Full/game/shaders/common/scatterSkyV.hlsl b/Templates/Full/game/shaders/common/scatterSkyV.hlsl index dfec25d91..9f6f3ffc8 100644 --- a/Templates/Full/game/shaders/common/scatterSkyV.hlsl +++ b/Templates/Full/game/shaders/common/scatterSkyV.hlsl @@ -39,10 +39,6 @@ struct Vert { // .xyz = point float4 position : POSITION; - - float3 normal : NORMAL; - - float4 color : TEXCOORD0; }; // This is the shader output data.