diff --git a/Engine/source/T3D/assets/assetImporter.cpp b/Engine/source/T3D/assets/assetImporter.cpp
index be819ce0c..4729f63a3 100644
--- a/Engine/source/T3D/assets/assetImporter.cpp
+++ b/Engine/source/T3D/assets/assetImporter.cpp
@@ -17,6 +17,8 @@
#include "materials/materialManager.h"
+#include "console/persistenceManager.h"
+
ConsoleDocClass(AssetImportConfig,
"@brief Defines properties for an AssetImprotConfig object.\n"
"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
@@ -45,10 +47,10 @@ AssetImportConfig::AssetImportConfig() :
AdjustFloor(false),
CollapseSubmeshes(false),
LODType("TrailingNumber"),
- ImportedNodes(""),
- IgnoreNodes(""),
- ImportMeshes(""),
- IgnoreMeshes(""),
+ AlwaysImportedNodes(""),
+ AlwaysIgnoreNodes(""),
+ AlwaysImportMeshes(""),
+ AlwaysIgnoreMeshes(""),
convertLeftHanded(false),
calcTangentSpace(false),
removeRedundantMats(false),
@@ -85,7 +87,7 @@ AssetImportConfig::AssetImportConfig() :
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
- PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR"),
+ PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM"),
TextureFilteringMode("Bilinear"),
UseMips(true),
IsHDR(false),
@@ -141,10 +143,10 @@ void AssetImportConfig::initPersistFields()
addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
addField("LODType", TypeRealString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
- addField("ImportedNodes", TypeRealString, Offset(ImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
- addField("IgnoreNodes", TypeRealString, Offset(IgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
- addField("ImportMeshes", TypeRealString, Offset(ImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
- addField("IgnoreMeshes", TypeRealString, Offset(IgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
+ addField("AlwaysImportedNodes", TypeRealString, Offset(AlwaysImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
+ addField("AlwaysIgnoreNodes", TypeRealString, Offset(AlwaysIgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
+ addField("AlwaysImportMeshes", TypeRealString, Offset(AlwaysImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
+ addField("AlwaysIgnoreMeshes", TypeRealString, Offset(AlwaysIgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
@@ -231,10 +233,10 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
- ImportedNodes = configSettings->value(String(configName + "/Meshes/ImportedNodes").c_str());
- IgnoreNodes = configSettings->value(String(configName + "/Meshes/IgnoreNodes").c_str());
- ImportMeshes = configSettings->value(String(configName + "/Meshes/ImportMeshes").c_str());
- IgnoreMeshes = configSettings->value(String(configName + "/Meshes/IgnoreMeshes").c_str());
+ AlwaysImportedNodes = configSettings->value(String(configName + "/Meshes/AlwaysImportedNodes").c_str());
+ AlwaysIgnoreNodes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreNodes").c_str());
+ AlwaysImportMeshes = configSettings->value(String(configName + "/Meshes/AlwaysImportMeshes").c_str());
+ AlwaysIgnoreMeshes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreMeshes").c_str());
//Assimp/Collada
convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
@@ -314,10 +316,10 @@ void AssetImportConfig::CopyTo(AssetImportConfig* target) const
target->AdjustFloor = AdjustFloor;
target->CollapseSubmeshes = CollapseSubmeshes;
target->LODType = LODType;
- target->ImportedNodes = ImportedNodes;
- target->IgnoreNodes = IgnoreNodes;
- target->ImportMeshes = ImportMeshes;
- target->IgnoreMeshes = IgnoreMeshes;
+ target->AlwaysImportedNodes = AlwaysImportedNodes;
+ target->AlwaysIgnoreNodes = AlwaysIgnoreNodes;
+ target->AlwaysImportMeshes = AlwaysImportMeshes;
+ target->AlwaysIgnoreMeshes = AlwaysIgnoreMeshes;
//Assimp/Collada
target->convertLeftHanded = convertLeftHanded;
@@ -717,11 +719,12 @@ String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
suffixTypeIdx++;
- U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;");
+ U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
- String suffix = StringUnit::getUnit(suffixList, i, ",;");
+ String suffix = StringUnit::getUnit(suffixList, i, ",;\t");
String searchSuffix = String("*") + suffix;
+
if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
{
//We have a match, so indicate as such
@@ -1313,14 +1316,14 @@ void AssetImportConfig::loadSISFile(Torque::Path filePath)
CollapseSubmeshes = dAtob(value.c_str());
else if (key.compare("LODType", 0U, String::NoCase) == 0)
LODType = value.c_str();
- else if (key.compare("ImportedNodes", 0U, String::NoCase) == 0)
- ImportedNodes = value.c_str();
- else if (key.compare("IgnoreNodes", 0U, String::NoCase) == 0)
- IgnoreNodes = value.c_str();
- else if (key.compare("ImportMeshes", 0U, String::NoCase) == 0)
- ImportMeshes = value.c_str();
- else if (key.compare("IgnoreMeshes", 0U, String::NoCase) == 0)
- IgnoreMeshes = value.c_str();
+ else if (key.compare("AlwaysImportedNodes", 0U, String::NoCase) == 0)
+ AlwaysImportedNodes = value.c_str();
+ else if (key.compare("AlwaysIgnoreNodes", 0U, String::NoCase) == 0)
+ AlwaysIgnoreNodes = value.c_str();
+ else if (key.compare("AlwaysImportMeshes", 0U, String::NoCase) == 0)
+ AlwaysImportMeshes = value.c_str();
+ else if (key.compare("AlwaysIgnoreMeshes", 0U, String::NoCase) == 0)
+ AlwaysIgnoreMeshes = value.c_str();
else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
convertLeftHanded = dAtob(value.c_str());
else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
@@ -1469,6 +1472,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
String noSuffixName = assetItem->assetName;
String suffixType;
String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
+
if (suffix.isNotEmpty())
{
assetItem->imageSuffixType = suffixType;
@@ -1525,7 +1529,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
{
if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
{
- String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;");
+ String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
assetItem->assetName = assetItem->assetName + diffuseToken;
assetItem->cleanAssetName = assetItem->assetName;
}
@@ -1543,6 +1547,10 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
//Assume for abledo if it has no suffix matches
assetItem->imageSuffixType = "Albedo";
}
+ else
+ {
+
+ }
}
assetItem->processed = true;
@@ -1562,10 +1570,10 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
- U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ".;");
+ U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNameCount; i++)
{
- String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ".;");
+ String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
{
assetItem->skip = true;
@@ -1648,12 +1656,12 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
if (!matchedImageTypes[t])
{
- U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;");
+ U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
- testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;");
+ testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
String imagePath = AssetImporter::findImagePath(testPath);
@@ -1672,7 +1680,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
if(materialImageNoSuffix.isNotEmpty())
{
testPath = assetItem->filePath.getRootAndPath();
- testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;");
+ testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
imagePath = AssetImporter::findImagePath(testPath);
@@ -1704,7 +1712,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
{
- newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;");
+ newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
}
@@ -1722,7 +1730,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
{
- matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;");
+ matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
}
}
@@ -1849,10 +1857,10 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
//Do a check so we don't import materials that are on our ignore list
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
- U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
+ U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNamesCount; i++)
{
- const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
+ const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
{
//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
@@ -1999,7 +2007,7 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
{
if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
{
- String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;");
+ String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
assetItem->assetName = assetItem->assetName + diffuseToken;
assetItem->cleanAssetName = assetItem->assetName;
}
@@ -2996,13 +3004,13 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
- U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
+ U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNamesCount; i++)
{
if (i == 0)
- neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
+ neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
else
- neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
+ neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
}
}
@@ -3046,10 +3054,10 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
constructor->mOptions.singleDetailSize = activeImportConfig->convertLeftHanded;
- constructor->mOptions.alwaysImport = activeImportConfig->ImportedNodes;
- constructor->mOptions.neverImport = activeImportConfig->IgnoreNodes;
- constructor->mOptions.alwaysImportMesh = activeImportConfig->ImportMeshes;
- constructor->mOptions.neverImportMesh = activeImportConfig->IgnoreMeshes;
+ constructor->mOptions.alwaysImport = activeImportConfig->AlwaysImportedNodes;
+ constructor->mOptions.neverImport = activeImportConfig->AlwaysIgnoreNodes;
+ constructor->mOptions.alwaysImportMesh = activeImportConfig->AlwaysImportMeshes;
+ constructor->mOptions.neverImportMesh = activeImportConfig->AlwaysIgnoreMeshes;
constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
@@ -3079,7 +3087,11 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
constructor->mOptions.neverImportMat = neverImportMats;
- if (!constructor->save(constructorPath.c_str()))
+ PersistenceManager* constructorPersist = new PersistenceManager();
+ constructorPersist->registerObject();
+ constructorPersist->setDirty(constructor, qualifiedToCSFile);
+
+ if (!constructorPersist->saveDirtyObject(constructor))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
@@ -3089,6 +3101,8 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
}
+
+ constructorPersist->destroySelf();
}
//restore the cached version just in case we loaded a sis file
diff --git a/Engine/source/T3D/assets/assetImporter.h b/Engine/source/T3D/assets/assetImporter.h
index d923e7aad..25c57e5fd 100644
--- a/Engine/source/T3D/assets/assetImporter.h
+++ b/Engine/source/T3D/assets/assetImporter.h
@@ -101,22 +101,22 @@ public:
///
/// A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;
///
- String ImportedNodes;
+ String AlwaysImportedNodes;
///
/// A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;
///
- String IgnoreNodes;
+ String AlwaysIgnoreNodes;
///
/// A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;
///
- String ImportMeshes;
+ String AlwaysImportMeshes;
///
/// A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;
///
- String IgnoreMeshes;
+ String AlwaysIgnoreMeshes;
//Assimp/Collada params
///
diff --git a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
index ef06ea2b3..86a211cc7 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
+++ b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
@@ -35,7 +35,7 @@
0
N/A
1
- _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR
+ _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM
_NORMAL,_NORM
_AO,_AMBIENT,_AMBIENTOCCLUSION
_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL
@@ -105,7 +105,7 @@
_NORMAL,_NORM
Bilinear
_ROUGH,_ROUGHNESS
- _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR
+ _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM
1
1
1.0
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
index 72802c731..7c05032fc 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
@@ -47,10 +47,10 @@ function setupImportConfigSettingsList()
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS,SingleSize");
//ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
- ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysImportedNodes", "Always Imported Nodes", "command", "", "", "");
+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysIgnoreNodes", "Always Ignored Nodes", "command", "", "", "");
+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysImportMeshes", "Always Imported Meshes", "command", "", "", "");
+ ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysIgnoreMeshes", "Always Ignored Meshes", "command", "", "", "");
//Assimp/Collada params
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/convertLeftHanded", "Convert To Left Hand", "bool", "", "0", "");
@@ -312,10 +312,10 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
AssetImportSettings.setValue("Meshes/AdjustFloor", "0");
AssetImportSettings.setValue("Meshes/CollapseSubmeshes", "0");
AssetImportSettings.setValue("Meshes/LODType", "TrailingNumber");
- AssetImportSettings.setValue("Meshes/ImportedNodes", "");
- AssetImportSettings.setValue("Meshes/IgnoreNodes", "");
- AssetImportSettings.setValue("Meshes/ImportMeshes", "");
- AssetImportSettings.setValue("Meshes/IgnoreMeshes", "");
+ AssetImportSettings.setValue("Meshes/AlwaysImportedNodes", "");
+ AssetImportSettings.setValue("Meshes/AlwaysIgnoreNodes", "");
+ AssetImportSettings.setValue("Meshes/AlwaysImportMeshes", "");
+ AssetImportSettings.setValue("Meshes/AlwaysIgnoreMeshes", "");
//Materials
AssetImportSettings.setValue("Materials/ImportMaterials", "1");
@@ -476,8 +476,8 @@ function ImportOptionsConfigList::ToggleImportMesh(%this, %fieldName, %newValue,
%this.setFieldEnabled("AdjustFloor", %newValue);
%this.setFieldEnabled("CollapseSubmeshes", %newValue);
%this.setFieldEnabled("LODType", %newValue);
- %this.setFieldEnabled("ImportedNodes", %newValue);
- %this.setFieldEnabled("IgnoreNodes", %newValue);
- %this.setFieldEnabled("ImportMeshes", %newValue);
- %this.setFieldEnabled("IgnoreMeshes", %newValue);
+ %this.setFieldEnabled("AlwaysImportedNodes", %newValue);
+ %this.setFieldEnabled("AlwaysIgnoreNodes", %newValue);
+ %this.setFieldEnabled("AlwaysImportMeshes", %newValue);
+ %this.setFieldEnabled("AlwaysIgnoreMeshes", %newValue);
}
\ No newline at end of file
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
index a47c93213..2ad61eee0 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfigEditor.cs
@@ -126,10 +126,10 @@ function AssetImportConfigEditorInspector::ToggleImportMesh(%this, %fieldName, %
%this.setFieldEnabled("AdjustFloor", %newValue);
%this.setFieldEnabled("CollapseSubmeshes", %newValue);
%this.setFieldEnabled("LODType", %newValue);
- %this.setFieldEnabled("ImportedNodes", %newValue);
- %this.setFieldEnabled("IgnoreNodes", %newValue);
- %this.setFieldEnabled("ImportMeshes", %newValue);
- %this.setFieldEnabled("IgnoreMeshes", %newValue);
+ %this.setFieldEnabled("AlwaysImportedNodes", %newValue);
+ %this.setFieldEnabled("AlwaysIgnoreNodes", %newValue);
+ %this.setFieldEnabled("AlwaysImportMeshes", %newValue);
+ %this.setFieldEnabled("AlwaysIgnoreMeshes", %newValue);
}
function AssetImportConfigEditor::addNewConfig(%this)
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
index 1384ee550..5c488118b 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
@@ -198,10 +198,10 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
%constructor.lodType = getAssetImportConfigValue("Meshes/LODType", "0");
//%constructor.singleDetailSize = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
- %constructor.alwaysImport = getAssetImportConfigValue("Meshes/ImportedNodes", "");
- %constructor.neverImport = getAssetImportConfigValue("Meshes/IgnoreNodes", "");
- %constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/ImportMeshes", "");
- %constructor.neverImportMesh = getAssetImportConfigValue("Meshes/IgnoreMeshes", "");
+ %constructor.alwaysImport = getAssetImportConfigValue("Meshes/AlwaysImportedNodes", "");
+ %constructor.neverImport = getAssetImportConfigValue("Meshes/AlwaysIgnoreNodes", "");
+ %constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/AlwaysImportMeshes", "");
+ %constructor.neverImportMesh = getAssetImportConfigValue("Meshes/AlwaysIgnoreMeshes", "");
%constructor.ignoreNodeScale = getAssetImportConfigValue("Meshes/IgnoreNodeScale", "0");
%constructor.adjustCenter = getAssetImportConfigValue("Meshes/AdjustCenter", "0");
%constructor.adjustFloor = getAssetImportConfigValue("Meshes/AdjustFloor", "0");