mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 17:43:44 +00:00
moar refactors
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parent
4d893f51cf
commit
22037bf94f
10 changed files with 65 additions and 60 deletions
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@ -278,9 +278,6 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 0);
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INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 1);
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mBitmapBounds.set(16, 16); // Added
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mIdMax = -1;
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mBackground = NULL;
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@ -302,8 +299,7 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
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addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
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addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
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addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
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addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
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addProtectedField("BitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiPopUpMenuCtrl), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"\".");
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addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
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@ -473,9 +469,6 @@ bool GuiPopUpMenuCtrl::onWake()
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if ( !Parent::onWake() )
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return false;
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// Set the bitmap for the popup.
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setBitmap(getBitmap(Normal));
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// Now update the Form Control's bitmap array, and possibly the child's too
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mProfile->constructBitmapArray();
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@ -592,8 +585,8 @@ void GuiPopUpMenuCtrl::setBitmap( const char *name )
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dStrcpy(p, "_d", pLen);
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_setBitmap((StringTableEntry)buffer, Depressed);
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if ( !mBitmap[Depressed] )
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mBitmap[Depressed] = mBitmap[Normal];
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if ( mBitmapAsset[Depressed].isNull() )
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mBitmapAsset[Depressed] = mBitmapAsset[Normal];
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}
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else
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{
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@ -898,17 +891,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmap[Depressed] )
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if ( mBitmapAsset[Depressed].notNull() )
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
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drawUtil->drawBitmapStretch( getBitmap(Depressed), rect );
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}
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else if ( mBitmap[Normal] )
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else if ( mBitmapAsset[Normal].notNull() )
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
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drawUtil->drawBitmapStretch(getBitmap(Normal), rect );
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}
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// Do we render a bitmap border or lines?
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@ -948,11 +941,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmap[Normal] )
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if ( mBitmapAsset[Normal].notNull() )
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{
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RectI rect( offset, mBitmapBounds );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
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drawUtil->drawBitmapStretch(getBitmap(Normal) , rect);
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}
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// Do we render a bitmap border or lines?
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@ -984,11 +977,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmap[Normal] )
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if (mBitmapAsset[Normal].notNull())
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
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drawUtil->drawBitmapStretch( getBitmap(Normal), rect);
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}
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// Do we render a bitmap border or lines?
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