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https://github.com/TorqueGameEngines/Torque3D.git
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moar refactors
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parent
4d893f51cf
commit
22037bf94f
10 changed files with 65 additions and 60 deletions
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@ -86,7 +86,6 @@ ConsoleDocClass( GuiIconButtonCtrl,
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GuiIconButtonCtrl::GuiIconButtonCtrl()
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{
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INIT_ASSET(Bitmap);
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mTextLocation = TextLocLeft;
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mIconLocation = IconLocLeft;
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mTextMargin = 4;
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@ -127,8 +126,8 @@ void GuiIconButtonCtrl::initPersistFields()
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docsURL;
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addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
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addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapName, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
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addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapAsset, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
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addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
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addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
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@ -148,8 +147,6 @@ bool GuiIconButtonCtrl::onWake()
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return false;
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setActive(true);
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setBitmap(mBitmapName);
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if( mProfile )
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mProfile->constructBitmapArray();
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@ -181,8 +178,8 @@ bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExt
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if ( mIconLocation != IconLocNone )
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{
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autoExtent.y = mBitmap.getHeight() + mButtonMargin.y * 2;
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autoExtent.x = mBitmap.getWidth() + mButtonMargin.x * 2;
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autoExtent.y = getBitmap().getHeight() + mButtonMargin.y * 2;
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autoExtent.x = getBitmap().getWidth() + mButtonMargin.x * 2;
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}
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if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
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@ -209,7 +206,7 @@ void GuiIconButtonCtrl::setBitmap(const char *name)
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if(!isAwake())
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return;
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_setBitmap(getBitmap());
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_setBitmap(name);
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// So that extent is recalculated if autoSize is set.
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resize( getPosition(), getExtent() );
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@ -299,13 +296,13 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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RectI iconRect( 0, 0, 0, 0 );
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// Render the icon
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if ( mBitmap && mIconLocation != GuiIconButtonCtrl::IconLocNone )
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if ( mBitmapAsset.notNull() && mIconLocation != GuiIconButtonCtrl::IconLocNone)
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{
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// Render the normal bitmap
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drawer->clearBitmapModulation();
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// Size of the bitmap
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Point2I textureSize(mBitmap->getWidth(), mBitmap->getHeight());
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Point2I textureSize(getBitmap()->getWidth(), getBitmap()->getHeight());
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// Reduce the size with the margin (if set)
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textureSize.x = textureSize.x - (mBitmapMargin * 2);
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@ -332,7 +329,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
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}
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drawer->drawBitmapStretch(mBitmap, iconRect );
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drawer->drawBitmapStretch(getBitmap(), iconRect );
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}
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else
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@ -366,7 +363,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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iconRect.point.y = offset.y + (getHeight() / 2) - (iconRect.extent.y / 2) + mButtonMargin.y;
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}
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drawer->drawBitmapStretch( mBitmap, iconRect );
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drawer->drawBitmapStretch(getBitmap(), iconRect );
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}
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}
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@ -383,7 +380,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if ( mTextLocation == TextLocRight )
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{
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Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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if (mBitmap && mIconLocation != IconLocNone )
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if (mBitmapAsset.notNull() && mIconLocation != IconLocNone)
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{
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start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
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}
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@ -403,7 +400,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if ( mTextLocation == TextLocCenter )
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{
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Point2I start;
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if (mBitmap && mIconLocation == IconLocLeft )
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if (mBitmapAsset.notNull() && mIconLocation == IconLocLeft )
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{
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start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
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( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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@ -468,4 +465,4 @@ void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
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}
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}
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DEF_ASSET_BINDS(GuiIconButtonCtrl, Bitmap);
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DEF_ASSET_BINDS_REFACTOR(GuiIconButtonCtrl, Bitmap)
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